vim9.txt For Vim version 9.1. Last change: 2024 May 31
VIM REFERENCE MANUAL by Bram Moolenaar
Vim9 script commands and expressions. Vim9 vim9
Most expression help is in eval.txt. This file is about the new syntax and
features in Vim9 script.
1. What is Vim9 script? Vim9-script
2. Differences vim9-differences
3. New style functions fast-functions
4. Types vim9-types
5. Namespace, Import and Export vim9script
6. Classes and interfaces vim9-classes
9. Rationale vim9-rationale
==============================================================================
1. What is Vim9 script? Vim9-script
Vim script has been growing over time, while preserving backwards
compatibility. That means bad choices from the past often can't be changed
and compatibility with Vi restricts possible solutions. Execution is quite
slow, each line is parsed every time it is executed.
The main goal of Vim9 script is to drastically improve performance. This is
accomplished by compiling commands into instructions that can be efficiently
executed. An increase in execution speed of 10 to 100 times can be expected.
A secondary goal is to avoid Vim-specific constructs and get closer to
commonly used programming languages, such as JavaScript, TypeScript and Java.
The performance improvements can only be achieved by not being 100% backwards
compatible. For example, making function arguments available in the "a:"
dictionary adds quite a lot of overhead. In a Vim9 function this dictionary
is not available. Other differences are more subtle, such as how errors are
handled.
The Vim9 script syntax and semantics are used in:
- a function defined with the :def command
- a script file where the first command is vim9script
- an autocommand defined in the context of the above
- a command prefixed with the vim9cmd command modifier
When using :function in a Vim9 script file the legacy syntax is used, with
the highest scriptversion. However, this can be confusing and is therefore
discouraged.
Vim9 script and legacy Vim script can be mixed. There is no requirement to
rewrite old scripts, they keep working as before. You may want to use a few
:def functions for code that needs to be fast.
:vim9[cmd] {cmd} :vim9 :vim9cmd E1164
Evaluate and execute {cmd} using Vim9 script syntax and
semantics. Useful when typing a command and in a legacy
script or function.
:leg[acy] {cmd} :leg :legacy E1189 E1234
Evaluate and execute {cmd} using legacy script syntax and
semantics. Only useful in a Vim9 script or a :def function.
Note that {cmd} cannot use local variables, since it is parsed
with legacy expression syntax.
See some examples of Vim9 script at 52.6.
==============================================================================
2. Differences from legacy Vim script vim9-differences
Overview
E1146
Brief summary of the differences you will most often encounter when using Vim9
script and :def functions; details are below:
- Comments start with #, not ":
- Assign values without :let E1126 , declare variables with :var:
- Variables and functions are script-local by default.
- Functions are declared with argument types and return type:
:Print
:append
:change
:d directly followed by 'd' or 'p'.
:insert
:k
:mode
:open
:s with only flags
:t
:xit
- Some commands, especially those used for flow control, cannot be shortened.
E.g., :throw cannot be written as :th. vim9-no-shorten
- You cannot use curly-braces names.
- A range before a command must be prefixed with a colon:
:exe:
- When defining an expression mapping, the expression will be evaluated in the
context of the script where it was defined.
- When indexing a string the index is counted in characters, not bytes:
vim9-string-index
- Some possibly unexpected differences: vim9-gotchas.
Comments starting with #
In legacy Vim script comments start with double quote. In Vim9 script
comments start with #.
The reason is that a double quote can also be the start of a string. In many
places, especially halfway through an expression with a line break, it's hard
to tell what the meaning is, since both a string and a comment can be followed
by arbitrary text. To avoid confusion only # comments are recognized. This
is the same as in shell scripts and Python programs.
In Vi # is a command to list text with numbers. In Vim9 script you can use
:number for that.
To improve readability there must be a space between a command and the #
that starts a comment:
Do not start a comment with #{, it looks like the legacy dictionary literal
and produces an error where this might be confusing. #{{ or #{{{ are OK,
these can be used to start a fold.
When starting to read a script file Vim doesn't know it is Vim9 script until
the vim9script command is found. Until that point you would need to use
legacy comments:
That looks ugly, better put vim9script in the very first line:
In legacy Vim script # is also used for the alternate file name. In Vim9
script you need to use %% instead. Instead of ## use %%% (stands for all
arguments).
Vim9 functions
E1099
A function defined with :def is compiled. Execution is many times faster,
often 10 to 100 times.
Many errors are already found when compiling, before the function is executed.
The syntax is strict, to enforce code that is easy to read and understand.
Compilation is done when any of these is encountered:
- the first time the function is called
- when the :defcompile command is encountered in the script after the
function was defined
- :disassemble is used for the function.
- a function that is compiled calls the function or uses it as a function
reference (so that the argument and return types can be checked)
E1091 E1191
If compilation fails it is not tried again on the next call, instead this
error is given: "E1091: Function is not compiled: {name}".
Compilation will fail when encountering a user command that has not been
created yet. In this case you can call execute() to invoke it at runtime.
:def has no options like :function does: "range", "abort", "dict" or
"closure". A :def function always aborts on an error (unless :silent! was
used for the command or the error was caught a :try block), does not get a
range passed, cannot be a "dict" function, and can always be a closure.
vim9-no-dict-function
You can use a Vim9 Class (Vim9-class) instead of a "dict function".
You can also pass the dictionary explicitly:
You can call a legacy dict function though:
The argument types and return type need to be specified. The "any" type can
be used, type checking will then be done at runtime, like with legacy
functions.
E1106
Arguments are accessed by name, without "a:", just like any other language.
There is no "a:" dictionary or "a:000" list.
vim9-variable-arguments E1055 E1160 E1180
Variable arguments are defined as the last argument, with a name and have a
list type, similar to TypeScript. For example, a list of numbers:
When a function argument is optional (it has a default value) passing v:none
as the argument results in using the default value. This is useful when you
want to specify a value for an argument that comes after an argument that
should use its default value. Example:
vim9-ignored-argument E1181
The argument "_" (an underscore) can be used to ignore the argument. This is
most useful in callbacks where you don't need it, but do need to give an
argument to match the call. E.g. when using map() two arguments are passed,
the key and the value, to ignore the key:
be given.
Functions and variables are script-local by default
vim9-scopes
When using :function or :def to specify a new function at the script level
in a Vim9 script, the function is local to the script. Like prefixing "s:" in
legacy script. To define a global function or variable the "g:" prefix must
be used. For functions in a script that is to be imported and in an autoload
script "export" needs to be used for those to be used elsewhere.
When using :function or :def to specify a nested function inside a :def
function and no namespace was given, this nested function is local to the code
block it is defined in. It cannot be used in function() with a string
argument, pass the function reference itself:
Detail: this is because "Inner" will actually become a function reference to a
function with a generated name.
It is not possible to define a script-local function in a function. You can
define a local function and assign it to a script-local Funcref (it must have
been declared at the script level). It is possible to define a global
function by using the "g:" prefix.
When referring to a function and no "s:" or "g:" prefix is used, Vim will
search for the function:
- in the function scope, in block scopes
- in the script scope
Imported functions are found with the prefix from the :import command.
Since a script-local function reference can be used without "s:" the name must
start with an upper case letter even when using the "s:" prefix. In legacy
script "s:funcref" could be used, because it could not be referred to with
"funcref". In Vim9 script it can, therefore "s:Funcref" must be used to avoid
that the name interferes with builtin functions.
vim9-s-namespace E1268
The use of the "s:" prefix is not supported at the Vim9 script level. All
functions and variables without a prefix are script-local.
In :def functions the use of "s:" depends on the script: Script-local
variables and functions in a legacy script do use "s:", while in a Vim9 script
they do not use "s:". This matches what you see in the rest of the file.
In legacy functions the use of "s:" for script items is required, as before.
No matter if the script is Vim9 or legacy.
In all cases the function must be defined before used. That is when it is
called, when :defcompile causes it to be compiled, or when code that calls
it is being compiled (to figure out the return type).
The result is that functions and variables without a namespace can usually be
found in the script, either defined there or imported. Global functions and
variables could be defined anywhere (good luck finding out where! You can
often see where it was last set using :verbose).
E1102
Global functions can still be defined and deleted at nearly any time. In
Vim9 script script-local functions are defined once when the script is sourced
and cannot be deleted or replaced by itself (it can be by reloading the
script).
When compiling a function and a function call is encountered for a function
that is not (yet) defined, the FuncUndefined autocommand is not triggered.
You can use an autoload function if needed, or call a legacy function and have
FuncUndefined triggered there.
Reloading a Vim9 script clears functions and variables by default
vim9-reload E1149 E1150
When loading a legacy Vim script a second time nothing is removed, the
commands will replace existing variables and functions, create new ones, and
leave removed things hanging around.
When loading a Vim9 script a second time all existing script-local functions
and variables are deleted, thus you start with a clean slate. This is useful
if you are developing a plugin and want to try a new version. If you renamed
something you don't have to worry about the old name still hanging around.
If you do want to keep items, use:
You want to use this in scripts that use a finish command to bail out at
some point when loaded again. E.g. when a buffer local option is set to a
function, the function does not need to be defined more than once:
Variable declarations with :var, :final and :const
vim9-declaration :var E1079
E1017 E1020 E1054 E1087 E1124
Local variables need to be declared with :var. Local constants need to be
declared with :final or :const. We refer to both as "variables" in this
section.
Variables can be local to a script, function or code block:
The variables are only visible in the block where they are defined and nested
blocks. Once the block ends the variable is no longer accessible:
The declaration must be done earlier:
Although this is shorter and faster for simple values:
To intentionally hide a variable from code that follows, a block can be
used:
This is especially useful in a user command:
And with autocommands:
Although using a :def function probably works better.
E1022 E1103 E1130 E1131 E1133
E1134
Declaring a variable with a type but without an initializer will initialize to
false (for bool), empty (for string, list, dict, etc.) or zero (for number,
any, etc.). This matters especially when using the "any" type, the value will
default to the number zero. For example, when declaring a list, items can be
added:
Initializing a variable to a null value, e.g. null_list, differs from not
initializing the variable. This throws an error:
E1016 E1052 E1066
In Vim9 script :let cannot be used. An existing variable is assigned to
without any command. The same for global, window, tab, buffer and Vim
variables, because they are not really declared. Those can also be deleted
with :unlet.
E1065
You cannot use :va to declare a variable, it must be written with the full
name :var. Just to make sure it is easy to read.
E1178
:lockvar does not work on local variables. Use :const and :final
instead.
The exists() and exists_compiled() functions do not work on local variables
or arguments.
E1006 E1041 E1167 E1168 E1213
Variables, functions and function arguments cannot shadow previously defined
or imported variables and functions in the same script file.
Variables may shadow Ex commands, rename the variable if needed.
Global variables must be prefixed with "g:", also at the script level.
Global functions must be prefixed with "g:":
vim9-function-defined-later
Although global functions can be called without the "g:" prefix, they must
exist when compiled. By adding the "g:" prefix the function can be defined
later. Example:
If you do it like this, you get an error at compile time that "PluginFunc"
does not exist, even when "g:loaded_plugin" does not exist:
You can use exists_compiled() to avoid the error, but then the function would
not be called, even when "g:loaded_plugin" is defined later:
Since &opt = value is now assigning a value to option "opt", ":&" cannot be
used to repeat a :substitute command.
vim9-unpack-ignore
For an unpack assignment the underscore can be used to ignore a list item,
similar to how a function argument can be ignored:
Declaring more than one variable at a time, using the unpack notation, is
possible. Each variable can have a type or infer it from the value:
line is much easier to read and change later.
Constants
vim9-const vim9-final
How constants work varies between languages. Some consider a variable that
can't be assigned another value a constant. JavaScript is an example. Others
also make the value immutable, thus when a constant uses a list, the list
cannot be changed. In Vim9 we can use both.
E1021 E1307
:const is used for making both the variable and the value a constant. Use
this for composite structures that you want to make sure will not be modified.
Example:
:final is used for making only the variable a constant, the value can be
changed. This is well known from Java. Example:
It is common to write constants as ALL_CAPS, but you don't have to.
The constant only applies to the value itself, not what it refers to.
Omitting :call and :eval
E1190
Functions can be called without :call:
A method call without eval is possible, so long as the start is an
identifier or can't be an Ex command. For a function either "(" or "->" must
be following, without a line break. Examples:
In the rare case there is ambiguity between a function name and an Ex command,
prepend ":" to make clear you want to use the Ex command. For example, there
is both the :substitute command and the substitute() function. When the
line starts with substitute( this will use the function. Prepend a colon to
use the command instead:
If the expression starts with "!" this is interpreted as a shell command, not
negation of a condition. Thus this is a shell command:
Note that while variables need to be defined before they can be used,
functions can be called before being defined. This is required to allow
for cyclic dependencies between functions. It is slightly less efficient,
since the function has to be looked up by name. And a typo in the function
name will only be found when the function is called.
Omitting function()
A user defined function can be used as a function reference in an expression
without function(). The argument types and return type will then be checked.
The function must already have been defined.
When using function() the resulting type is "func", a function with any
number of arguments and any return type (including void). The function can be
defined later if the argument is in quotes.
Lambda using => instead of ->
vim9-lambda
In legacy script there can be confusion between using "->" for a method call
and for a lambda. Also, when a "{" is found the parser needs to figure out if
it is the start of a lambda or a dictionary, which is now more complicated
because of the use of argument types.
To avoid these problems Vim9 script uses a different syntax for a lambda,
which is similar to JavaScript:
No line break is allowed in the arguments of a lambda up to and including the
"=>" (so that Vim can tell the difference between an expression in parentheses
and lambda arguments). This is OK:
In legacy script a lambda could be called with any number of extra arguments,
there was no way to warn for not using them. In Vim9 script the number of
arguments must match. If you do want to accept any arguments, or any further
arguments, use "..._", which makes the function accept
vim9-variable-arguments. Example:
inline-function E1171
Additionally, a lambda can contain statements in {}:
The ending "}" must be at the start of a line. It can be followed by other
characters, e.g.:
command-block E1026
The block can also be used for defining a user command. Inside the block Vim9
syntax will be used.
This is an example of using here-docs:
If the statements include a dictionary, its closing bracket must not be
written at the start of a line. Otherwise, it would be parsed as the end of
the block. This does not work:
Rationale: The "}" cannot be after a command because it would require parsing
the commands to find it. For consistency with that no command can follow the
"{". Unfortunately this means using "() => { command }" does not work, line
breaks are always required.
vim9-curly
To avoid the "{" of a dictionary literal to be recognized as a statement block
wrap it in parentheses:
Also when confused with the start of a command block:
Automatic line continuation
vim9-line-continuation E1097
In many cases it is obvious that an expression continues on the next line. In
those cases there is no need to prefix the line with a backslash (see
line-continuation). For example, when a list spans multiple lines:
For binary operators in expressions not in [], {} or () a line break is
possible just before or after the operator. For example:
For a method call using "->" and a member using a dot, a line break is allowed
before it:
For commands that have an argument that is a list of commands, the | character
at the start of the line indicates line continuation:
Note that this means that in heredoc the first line cannot start with a bar:
add the "C" flag to 'cpoptions':
restored after the :enddef.
In places where line continuation with a backslash is still needed, such as
splitting up a long Ex command, comments can start with '#\ ':
continuation is used without a backslash and a line starts with a bar:
E1050
To make it possible for the operator at the start of the line to be
recognized, it is required to put a colon before a range. This example will
add "start" and "print":
This will assign "start" and print a line:
After the range an Ex command must follow. Without the colon you can call a
function without :call, but after a range you do need it:
Note that the colon is not required for the +cmd argument:
It is also possible to split a function header over multiple lines, in between
arguments:
Since a continuation line cannot be easily recognized the parsing of commands
has been made stricter. E.g., because of the error in the first line, the
second line is seen as a separate command:
file "_cb: Func})" and exit. To avoid this kind of mistake in Vim9 script
there must be white space between most command names and the argument.
E1144
However, the argument of a command that is a command won't be recognized. For
example, after "windo echo expr" a line break inside "expr" will not be seen.
Notes:
- "enddef" cannot be used at the start of a continuation line, it ends the
current function.
- No line break is allowed in the LHS of an assignment. Specifically when
unpacking a list :let-unpack. This is OK:
similar commands. This is OK:
commands are used as an argument to another command, such as :windo. In
those cases the line continuation with a backslash has to be used.
White space
E1004 E1068 E1069 E1074 E1127 E1202
Vim9 script enforces proper use of white space. This is no longer allowed:
command:
White space is required around most operators.
White space is required in a sublist (list slice) around the ":", except at
the start and end:
White space is not allowed:
- Between a function name and the "(":
White space is not allowed in a :set command between the option name and a
following "&", "!", "<", "=", "+=", "-=" or "^=".
No curly braces expansion
curly-braces-names cannot be used.
Command modifiers are not ignored
E1176
Using a command modifier for a command that does not use it gives an error.
E1082
Also, using a command modifier without a following command is now an error.
Dictionary literals
vim9-literal-dict E1014
Traditionally Vim has supported dictionary literals with a {} syntax:
Later it became clear that using a simple text key is very common, thus
literal dictionaries were introduced in a backwards compatible way:
However, this #{} syntax is unlike any existing language. As it turns out
that using a literal key is much more common than using an expression, and
considering that JavaScript uses this syntax, using the {} form for dictionary
literals is considered a much more useful syntax. In Vim9 script the {} form
uses literal keys:
This works for alphanumeric characters, underscore and dash. If you want to
use another character, use a single or double quoted string:
In case the key needs to be an expression, square brackets can be used, just
like in JavaScript:
The key type can be string, number, bool or float. Other types result in an
error. Without using [] the value is used as a string, keeping leading zeros.
An expression given with [] is evaluated and then converted to a string.
Leading zeros will then be dropped:
No :xit, :t, :k, :append, :change or :insert
E1100
These commands are too easily confused with local variable names.
Instead of :x or :xit you can use :exit.
Instead of :t you can use :copy.
Instead of :k you can use :mark.
Comparators
The 'ignorecase' option is not used for comparators that use strings.
Thus "=~" works like "=~#".
"is" and "isnot" (expr-is and expr-isnot) when used on strings now return
false. In legacy script they just compare the strings, in Vim9 script they
check identity, and strings are copied when used, thus two strings are never
the same (this might change someday if strings are not copied but reference
counted).
Abort after error
In legacy script, when an error is encountered, Vim continues to execute
following lines. This can lead to a long sequence of errors and need to type
CTRL-C to stop it. In Vim9 script execution of commands stops at the first
error. Example:
For loop
E1254
The loop variable must not be declared yet:
It is possible to use a global variable though:
Legacy Vim script has some tricks to make a for loop over a list handle
deleting items at the current or previous item. In Vim9 script it just uses
the index, if items are deleted then items in the list will be skipped.
Example legacy script:
1
2
3
4
In compiled Vim9 script you get:
1
3
Generally, you should not change the list that is iterated over. Make a copy
first if needed.
When looping over a list of lists, the nested lists can be changed. The loop
variable is "final", it cannot be changed but what its value can be changed.
E1306
The depth of loops, :for and :while loops added together, cannot exceed 10.
Conditions and expressions
vim9-boolean
Conditions and expressions are mostly working like they do in other languages.
Some values are different from legacy Vim script:
value legacy Vim script Vim9 script
0 falsy falsy
1 truthy truthy
99 truthy Error!
"0" falsy Error!
"99" truthy Error!
"text" falsy Error!
For the "??" operator and when using "!" then there is no error, every value
is either falsy or truthy. This is mostly like JavaScript, except that an
empty list and dict is falsy:
type truthy when
bool true, v:true or 1
number non-zero
float non-zero
string non-empty
blob non-empty
list non-empty (different from JavaScript)
dictionary non-empty (different from JavaScript)
func when there is a function name
special true or v:true
job when not NULL
channel when not NULL
class when not NULL
object when not NULL (TODO: when isTrue() returns true)
The boolean operators "||" and "&&" expect the values to be boolean, zero or
one:
When using "!" for inverting, there is no error for using any type and the
result is a boolean. "!!" can be used to turn any value into boolean:
When using ".." for string concatenation arguments of simple types are
always converted to string:
Simple types are Number, Float, Special and Bool. For other types string()
should be used.
false true null null_blob null_channel
null_class null_dict null_function null_job
null_list null_object null_partial null_string
E1034
In Vim9 script one can use the following predefined values:
as v:null.
While null has the type "special", the other "null_" values have the type
indicated by their name. Quite often a null value is handled the same as an
empty value, but not always. The values can be useful to clear a script-local
variable, since they cannot be deleted with :unlet. E.g.:
The values can also be useful as the default value for an argument:
It is possible to compare null with any value, this will not give a type
error. However, comparing null with a number, float or bool will always
result in false. This is different from legacy script, where comparing
null with zero or false would return true.
vim9-false-true
When converting a boolean to a string false and true are used, not
v:false and v:true like in legacy script. v:none has no none
replacement, it has no equivalent in other languages.
vim9-string-index
Indexing a string with [idx] or taking a slice with [idx : idx] uses character
indexes instead of byte indexes. Composing characters are included.
Example:
script this results in the string 'á'.
A negative index is counting from the end, "[-1]" is the last character.
To exclude the last character use slice().
To count composing characters separately use strcharpart().
If the index is out of range then an empty string results.
In legacy script "++var" and "--var" would be silently accepted and have no
effect. This is an error in Vim9 script.
Numbers starting with zero are not considered to be octal, only numbers
starting with "0o" are octal: "0o744". scriptversion-4
What to watch out for
vim9-gotchas
Vim9 was designed to be closer to often used programming languages, but at the
same time tries to support the legacy Vim commands. Some compromises had to
be made. Here is a summary of what might be unexpected.
Ex command ranges need to be prefixed with a colon.
Some Ex commands can be confused with assignments in Vim9 script:
To avoid confusion between a :global or :substitute command and an
expression or assignment, a few separators cannot be used when these commands
are abbreviated to a single character: ':', '-' and '.'.
Also, there cannot be a space between the command and the separator:
Functions defined with :def compile the whole function. Legacy functions
can bail out, and the following lines are not parsed:
evaluates to false:
vim9-user-command
Another side effect of compiling a function is that the presence of a user
command is checked at compile time. If the user command is defined later an
error will result. This works:
Note that for unrecognized commands there is no check for "|" and a following
command. This will give an error for missing endif:
Other differences
Patterns are used like 'magic' is set, unless explicitly overruled.
The 'edcompatible' option value is not used.
The 'gdefault' option value is not used.
You may also find this wiki useful. It was written by an early adopter of
Vim9 script: https://github.com/lacygoill/wiki/blob/master/vim/vim9.md
:++ :--
The ++ and -- commands have been added. They are very similar to adding or
subtracting one:
Using ++var or --var in an expression is not supported yet.
==============================================================================
3. New style functions fast-functions
:def E1028
:def[!] {name}([arguments])[: {return-type}]
Define a new function by the name {name}. The body of
the function follows in the next lines, until the
matching :enddef. E1073
E1011
The {name} must be less than 100 bytes long.
E1003 E1027 E1056 E1059
The type of value used with :return must match
{return-type}. When {return-type} is omitted or is
"void" the function is not expected to return
anything.
E1077 E1123
{arguments} is a sequence of zero or more argument
declarations. There are three forms:
{name}: {type}
{name} = {value}
{name}: {type} = {value}
The first form is a mandatory argument, the caller
must always provide them.
The second and third form are optional arguments.
When the caller omits an argument the {value} is used.
The function will be compiled into instructions when
called, or when :disassemble or :defcompile is
used. Syntax and type errors will be produced at that
time.
It is possible to nest :def inside another :def or
:function up to about 50 levels deep.
E1117
[!] is used as with :function. Note that
script-local functions cannot be deleted or redefined
later in Vim9 script. They can only be removed by
reloading the same script.
:enddef E1057 E1152 E1173
:enddef End of a function defined with :def. It should be on
a line by its own.
You may also find this wiki useful. It was written by an early adopter of
Vim9 script: https://github.com/lacygoill/wiki/blob/master/vim/vim9.md
If the script the function is defined in is Vim9 script, then script-local
variables can be accessed without the "s:" prefix. They must be defined
before the function is compiled. If the script the function is defined in is
legacy script, then script-local variables must be accessed with the "s:"
prefix if they do not exist at the time of compiling.
E1269
Script-local variables in a Vim9 script must be declared at the script
level. They cannot be created in a function, also not in a legacy function.
:defc :defcompile
:defc[ompile] Compile functions and classes (class-compile)
defined in the current script that were not compiled
yet. This will report any errors found during
compilation.
:defc[ompile] MyClass Compile all methods in a class. class-compile
:defc[ompile] {func}
:defc[ompile] debug {func}
:defc[ompile] profile {func}
Compile function {func}, if needed. Use "debug" and
"profile" to specify the compilation mode.
This will report any errors found during compilation.
{func} call also be "ClassName.functionName" to
compile a function or method in a class.
{func} call also be "ClassName" to compile all
functions and methods in a class.
:disa :disassemble
:disa[ssemble] {func} Show the instructions generated for {func}.
This is for debugging and testing. E1061
Note that for command line completion of {func} you
can prepend "s:" to find script-local functions.
:disa[ssemble] profile {func}
Like :disassemble but with the instructions used for
profiling.
:disa[ssemble] debug {func}
Like :disassemble but with the instructions used for
debugging.
Limitations
Local variables will not be visible to string evaluation. For example:
The map argument is a string expression, which is evaluated without the
function scope. Instead, use a lambda:
For commands that are not compiled, such as :edit, backtick expansion can be
used and it can use the local scope. Example:
Closures defined in a loop will share the same context. For example:
A closure must be compiled in the context that it is defined in, so that
variables in that context can be found. This mostly happens correctly, except
when a function is marked for debugging with :breakadd after it was compiled.
Make sure to define the breakpoint before compiling the outer function.
The "inloop" variable will exist only once, all closures put in the list refer
to the same instance, which in the end will have the value 4. This is
efficient, also when looping many times. If you do want a separate context
for each closure, call a function to define it:
In some situations, especially when calling a Vim9 closure from legacy
context, the evaluation will fail. E1248
Note that at the script level the loop variable will be invalid after the
loop, also when used in a closure that is called later, e.g. with a timer.
This will generate error E1302:
You need to use a block and define a variable there, and use that one in the
closure:
Using :echowindow is useful in a timer, the messages go into a popup and will
not interfere with what the user is doing when it triggers.
Converting a function from legacy to Vim9
convert_legacy_function_to_vim9
These are the most changes that need to be made to convert a legacy function
to a Vim9 function:
- Change func or function to def.
- Change endfunc or endfunction to enddef.
- Add types to the function arguments.
- If the function returns something, add the return type.
- Change comments to start with # instead of ".
For example, a legacy function:
- Remove "a:" used for arguments. E.g.:
- Change let used to declare a variable to var.
- Remove let used to assign a value to a variable. This is for local
variables already declared and b: w: g: and t: variables.
For example, legacy function:
- Insert white space in expressions where needed.
- Change "." used for concatenation to "..".
For example, legacy function:
- line continuation does not always require a backslash:
Calling a function in an expr option
expr-option-function
The value of a few options, such as 'foldexpr', is an expression that is
evaluated to get a value. The evaluation can have quite a bit of overhead.
One way to minimize the overhead, and also to keep the option value very
simple, is to define a compiled function and set the option to call it
without arguments. Example:
==============================================================================
4. Types vim9-types
E1008 E1009 E1010 E1012
E1013 E1029 E1030
The following builtin types are supported:
bool
number
float
string
blob
list<{type}>
dict<{type}>
job
channel
func
func: {type}
func({type}, ...)
func({type}, ...): {type}
void
Not supported yet:
tuple<a: {type}, b: {type}, ...>
These types can be used in declarations, but no simple value will actually
have the "void" type. Trying to use a void (e.g. a function without a
return value) results in error E1031 E1186 .
There is no array type, use list<{type}> instead. For a list constant an
efficient implementation is used that avoids allocating a lot of small pieces
of memory.
vim9-func-declaration E1005 E1007
A partial and function can be declared in more or less specific ways:
func any kind of function reference, no type
checking for arguments or return value
func: void any number and type of arguments, no return
value
func: {type} any number and type of arguments with specific
return type
func() function with no argument, does not return a
value
func(): void same
func(): {type} function with no argument and return type
func({type}) function with argument type, does not return
a value
func({type}): {type} function with argument type and return type
func(?{type}) function with type of optional argument, does
not return a value
func(...list<{type}>) function with type of list for variable number
of arguments, does not return a value
func({type}, ?{type}, ...list<{type}>): {type}
function with:
- type of mandatory argument
- type of optional argument
- type of list for variable number of
arguments
- return type
If the return type is "void" the function does not return a value.
The reference can also be a Partial, in which case it stores extra arguments
and/or a dictionary, which are not visible to the caller. Since they are
called in the same way the declaration is the same.
Custom types can be defined with :type:
builtin types added later, similarly to user functions.
And classes and interfaces can be used as types:
Variable types and type casting
variable-types
Variables declared in Vim9 script or in a :def function have a type, either
specified explicitly or inferred from the initialization.
Global, buffer, window and tab page variables do not have a specific type, the
value can be changed at any time, possibly changing the type. Therefore, in
compiled code the "any" type is assumed.
This can be a problem when the "any" type is undesired and the actual type is
expected to always be the same. For example, when declaring a list:
becomes list<any>. An instruction is generated to check the list type before
doing the assignment, which is a bit inefficient.
type-casting E1104
To avoid this, use a type cast:
error if it isn't. This is called type casting.
The syntax of a type cast is: "<" {type} ">". There cannot be white space
after the "<" or before the ">" (to avoid them being confused with
smaller-than and bigger-than operators).
The semantics is that, if needed, a runtime type check is performed. The
value is not actually changed. If you need to change the type, e.g. to change
it to a string, use the string() function. Or use str2nr() to convert a
string to a number.
If a type is given where it is not expected you can get E1272 .
If a type is incomplete you get E1363 , e.g. when you have an object for
which the class is not known (usually that is a null object).
Type inference
type-inference
In general: Whenever the type is clear it can be omitted. For example, when
declaring a variable and giving it a value:
The type of a list and dictionary comes from the common type of the values.
If the values all have the same type, that type is used for the list or
dictionary. If there is a mix of types, the "any" type is used.
The common type of function references, if they do not all have the same
number of arguments, uses "(...)" to indicate the number of arguments is not
specified. For example:
list<func(...)>
For script-local variables in Vim9 script the type is checked, also when the
variable was declared in a legacy function.
When a type has been declared this is attached to a List or Dictionary. When
later some expression attempts to change the type an error will be given:
If the type is not declared then it is allowed to change:
For a variable declaration an inferred type matters:
equivalent to:
Stricter type checking
type-checking
In legacy Vim script, where a number was expected, a string would be
automatically converted to a number. This was convenient for an actual number
such as "123", but leads to unexpected problems (and no error message) if the
string doesn't start with a number. Quite often this leads to hard-to-find
bugs. e.g.:
With an accidental space:
E1206 E1210 E1212
In Vim9 script this has been made stricter. In most places it works just as
before if the value used matches the expected type. There will sometimes be
an error, thus breaking backwards compatibility. For example:
- Using a number other than 0 or 1 where a boolean is expected. E1023
- Using a string value when setting a number option.
- Using a number where a string is expected. E1024 E1105
One consequence is that the item type of a list or dict given to map() must
not change, if the type was declared. This will give an error in Vim9
script:
Instead use mapnew(), it creates a new list:
If the item type was not declared or determined to be "any" it can change to a
more specific type. E.g. when a list of mixed types gets changed to a list of
strings:
There is a subtle difference between using a list constant directly and
through a variable declaration. Because of type inference, when using a list
constant to initialize a variable, this also sets the declared type:
When using the list constant directly, the type is not declared and is allowed
to change:
The reasoning behind this is that when a type is declared and the list is
passed around and changed, the declaration must always hold. So that you can
rely on the type to match the declared type. For a constant this is not
needed.
E1158
Same for extend(), use extendnew() instead, and for flatten(), use
flattennew() instead. Since flatten() is intended to always change the
type, it can not be used in Vim9 script.
Assigning to a funcref with specified arguments (see vim9-func-declaration)
does strict type checking of the arguments. For variable number of arguments
the type must match:
If the destination funcref has no specified arguments, then there is no
argument type checking:
E1211 E1217 E1218 E1219 E1220 E1221
E1222 E1223 E1224 E1225 E1226 E1227
E1228 E1238 E1250 E1251 E1252 E1256
E1297 E1298 E1301
Types are checked for most builtin functions to make it easier to spot
mistakes.
Categories of variables, defaults and null handling
variable-categories null-variables
There are categories of variables:
primitive number, float, boolean
container string, blob, list, dict
specialized function, job, channel, user-defined-object
When declaring a variable without an initializer, an explicit type must be
provided. Each category has different default initialization semantics. Here's
an example for each category:
Vim does not have a familiar null value; it has various null_<type> predefined
values, for example null_string, null_list, null_job. Primitives do not
have a null_<type>. The typical use cases for null_<type> are:
- to clear a variable and release its resources;
- as a default for a parameter in a function definition, see null-compare.
For a specialized variable, like job, null_<type> is used to clear the
resources. For a container variable, resources can also be cleared by
assigning an empty container to the variable. For example:
variable may avoid null complications as described in null-anomalies.
The initialization semantics of container variables and specialized variables
differ. An uninitialized container defaults to an empty container:
is a null container. A null container is similar to, but different from, an
empty container, see null-anomalies.
Specialized variables default to null. These job initializations are
equivalent and indistinguishable:
When a list or dict is declared, if the item type is not specified and can not
be inferred, then the type is "any":
Declaring a function, see vim9-func-declaration, is particularly unique.
null-compare
For familiar null compare semantics, where a null container is not equal to
an empty container, do not use null_<type> in a comparison:
Change the above function signature to accept different types of arguments:
In the above example, where the goal is to distinguish a null list from an
empty list, comparing against null instead of null_list is the correct
choice. The basic reason is because "null_list == null" and "[] != null".
Comparing to null_list fails since "[] == null_list". In the following section
there are details about comparison results.
null-details null-anomalies
This section describes issues about using null and null_<type>; included below
are the enumerated results of null comparisons. In some cases, if familiar
with vim9 null semantics, the programmer may chose to use null_<type> in
comparisons and/or other situations.
Elsewhere in the documentation it says:
Quite often a null value is handled the same as an empty value, but
not always
Here's an example:
Two values equal to a null_<type> are not necessarily equal to each other:
Unlike the other containers, an uninitialized string is equal to null. The
'is' operator can be used to determine if it is a null_string:
Any variable initialized to the null_<type> is equal to the null_<type> and is
also equal to null. For example:
An uninitialized variable is usually equal to null; it depends on its type:
var s: string s == null
var b: blob b != null ***
var l: list<any> l != null ***
var d: dict<any> d != null ***
var f: func f == null
var j: job j == null
var c: channel c == null
var o: Class o == null
A variable initialized to empty equals null_<type>; but not null:
var s2: string = "" == null_string != null
var b2: blob = 0z == null_blob != null
var l2: list<any> = [] == null_list != null
var d2: dict<any> = {} == null_dict != null
NOTE: the specialized variables, like job, default to null value and have no
corresponding empty value.
==============================================================================
5. Namespace, Import and Export
vim9script vim9-export vim9-import
A Vim9 script can be written to be imported. This means that some items are
intentionally exported, made available to other scripts. When the exporting
script is imported in another script, these exported items can then be used in
that script. All the other items remain script-local in the exporting script
and cannot be accessed by the importing script.
This mechanism exists for writing a script that can be sourced (imported) by
other scripts, while making sure these other scripts only have access to what
you want them to. This also avoids using the global namespace, which has a
risk of name collisions. For example when you have two plugins with similar
functionality.
You can cheat by using the global namespace explicitly. That should be done
only for things that really are global.
Namespace
vim9-namespace
To recognize a file that can be imported the vim9script statement must
appear as the first statement in the file (see vim9-mix for an exception).
It tells Vim to interpret the script in its own namespace, instead of the
global namespace. If a file starts with:
be available as g:myvar from any other script and function.
E1101
The variables at the file level are very much like the script-local "s:"
variables in legacy Vim script, but the "s:" is omitted. And they cannot be
deleted.
In Vim9 script the global "g:" namespace can still be used as before. And the
"w:", "b:" and "t:" namespaces. These have in common that variables are not
declared, have no specific type and they can be deleted. E1304
A side effect of :vim9script is that the 'cpoptions' option is set to the
Vim default value, like with:
The original value of 'cpoptions' is restored at the end of the script, while
flags added or removed in the script are also added to or removed from the
original value to get the same effect. The order of flags may change.
In the vimrc file sourced on startup this does not happen.
vim9-mix
There is one way to use both legacy and Vim9 syntax in one script file:
syntax if possible, but will also work on a Vim version without it.
This can only work in two ways:
1. The "if" statement evaluates to false, the commands up to endif are
skipped and vim9script is then the first command actually executed.
2. The "if" statement evaluates to true, the commands up to endif are
executed and finish bails out before reaching vim9script.
Export
:export :exp
Exporting an item can be written as:
As this suggests, only constants, variables, :def functions and classes can
be exported.
E1042
:export can only be used in Vim9 script, at the script level.
Import
:import :imp E1094 E1047 E1262
E1048 E1049 E1053 E1071 E1088 E1236
The exported items can be imported in another script. The import syntax has
two forms. The simple form:
Where {filename} is an expression that must evaluate to a string. In this
form the filename should end in ".vim" and the portion before ".vim" will
become the script local name of the namespace. For example:
This makes each exported item in "myscript.vim" available as "myscript.item".
:import-as E1257 E1261
In case the name is long or ambiguous, this form can be used to specify
another name:
In this form {name} becomes a specific script local name for the imported
namespace. Therefore {name} must consist of letters, digits and '_', like
internal-variables. The {longfilename} expression must evaluate to any
filename. For example:
Then you can use "that.item", etc. You are free to choose the name "that".
Use something that will be recognized as referring to the imported script.
Avoid command names, command modifiers and builtin function names, because the
name will shadow them. It's better not to start the name with a capital
letter, since it can then also shadow global user commands and functions.
Also, you cannot use the name for something else in the script, such as a
function or variable name.
In case the dot in the name is undesired, a local reference can be made for a
function:
This also works for constants:
This does not work for variables, since the value would be copied once and
when changing the variable the copy will change, not the original variable.
You will need to use the full name, with the dot.
:import can not be used in a function. Imported items are intended to exist
at the script level and only imported once.
The script name after import can be:
- A relative path, starting "." or "..". This finds a file relative to the
location of the script file itself. This is useful to split up a large
plugin into several files.
- An absolute path, starting with "/" on Unix or "D:/" on MS-Windows. This
will rarely be used.
- A path not being relative or absolute. This will be found in the
"import" subdirectories of 'runtimepath' entries. The name will usually be
longer and unique, to avoid loading the wrong file.
Note that "after/import" is not used.
If the name does not end in ".vim" then the use of "as name" is required.
Once a vim9 script file has been imported, the result is cached and used the
next time the same script is imported. It will not be read again.
It is not allowed to import the same script twice, also when using two
different "as" names.
When using the imported name the dot and the item name must be in the same
line, there can be no line break:
When you've imported a function from one script into a vim9 script you can
refer to the imported function in a mapping by prefixing it with <SID>:
When the mapping is defined "<SID>name." will be replaced with <SNR> and the
script ID of the imported script.
An even simpler solution is using <ScriptCmd>:
Note that this does not work for variables, only for functions.
import-legacy legacy-import
:import can also be used in legacy Vim script. The imported namespace still
becomes script-local, even when the "s:" prefix is not given. For example:
And using the "as name" form:
However, the namespace cannot be resolved on its own:
This also affects the use of <SID> in the legacy mapping context. Since
<SID> is only a valid prefix for a function and NOT for a namespace, you
cannot use it to scope a function in a script local namespace. Instead of
prefixing the function with <SID> you should use<ScriptCmd>. For example:
:import-cycle
The import commands are executed when encountered. If script A imports
script B, and B (directly or indirectly) imports A, this will be skipped over.
At this point items in A after "import B" will not have been processed and
defined yet. Therefore cyclic imports can exist and not result in an error
directly, but may result in an error for items in A after "import B" not being
defined. This does not apply to autoload imports, see the next section.
Importing an autoload script
vim9-autoload import-autoload
For optimal startup speed, loading scripts should be postponed until they are
actually needed. Using the autoload mechanism is recommended:
E1264
1. In the plugin define user commands, functions and/or mappings that refer to
items imported from an autoload script.
This goes in .../plugin/anyname.vim. "anyname.vim" can be freely chosen.
The "SearchForStuff" command is now available to the user.
The "autoload" argument to :import means that the script is not loaded
until one of the items is actually used. The script will be found under
the "autoload" directory in 'runtimepath' instead of the "import"
directory. Alternatively a relative or absolute name can be used, see
below.
2. In the autoload script put the bulk of the code.
This goes in .../autoload/for/search.vim.
Putting the "search.vim" script under the "/autoload/for/" directory has
the effect that "for#search#" will be prefixed to every exported item. The
prefix is obtained from the file name, as you would to manually in a
legacy autoload script. Thus the exported function can be found with
"for#search#Stuff", but you would normally use import autoload and not
use the prefix (which has the side effect of loading the autoload script
when compiling a function that encounters this name).
You can split up the functionality and import other scripts from the
autoload script as you like. This way you can share code between plugins.
Searching for the autoload script in all entries in 'runtimepath' can be a bit
slow. If the plugin knows where the script is located, quite often a relative
path can be used. This avoids the search and should be quite a bit faster.
Another advantage is that the script name does not need to be unique. An
absolute path is also possible. Examples:
For defining a mapping that uses the imported autoload script the special key
<ScriptCmd> is useful. It allows for a command in a mapping to use the
script context of where the mapping was defined.
When compiling a :def function and a function in an autoload script is
encountered, the script is not loaded until the :def function is called.
This also means you get any errors only at runtime, since the argument and
return types are not known yet. If you would use the name with '#' characters
then the autoload script IS loaded.
Be careful to not refer to an item in an autoload script that does trigger
loading it unintentionally. For example, when setting an option that takes a
function name, make sure to use a string, not a function reference:
any errors should be given.
For testing the test_override() function can be used to have the
import autoload load the script right away, so that the items and types can
be checked without waiting for them to be actually used:
==============================================================================
6. Classes and interfaces vim9-classes
In legacy script a Dictionary could be used as a kind-of object, by adding
members that are functions. However, this is quite inefficient and requires
the writer to do the work of making sure all the objects have the right
members. See Dictionary-function.
In Vim9 script you can have classes, objects and interfaces like in most
popular object-oriented programming languages. Since this is a lot of
functionality it is located in a separate help file: vim9class.txt.
==============================================================================
9. Rationale vim9-rationale
The :def command
Plugin writers have asked for much faster Vim script. Investigations have
shown that keeping the existing semantics of function calls make this close to
impossible, because of the overhead involved with calling a function, setting
up the local function scope and executing lines. There are many details that
need to be handled, such as error messages and exceptions. The need to create
a dictionary for a: and l: scopes, the a:000 list and several others add too
much overhead that cannot be avoided.
Therefore the :def method to define a new-style function had to be added,
which allows for a function with different semantics. Most things still work
as before, but some parts do not. A new way to define a function was
considered the best way to separate the legacy style code from Vim9 style code.
Using "def" to define a function comes from Python. Other languages use
"function" which clashes with legacy Vim script.
Type checking
When compiling lines of Vim commands into instructions as much as possible
should be done at compile time. Postponing it to runtime makes the execution
slower and means mistakes are found only later. For example, when
encountering the "+" character and compiling this into a generic add
instruction, at runtime the instruction would have to inspect the type of the
arguments and decide what kind of addition to do. And when the type is
dictionary throw an error. If the types are known to be numbers then an "add
number" instruction can be used, which is faster. The error can be given at
compile time, no error handling is needed at runtime, since adding two numbers
cannot fail.
The syntax for types, using <type> for compound types, is similar to Java. It
is easy to understand and widely used. The type names are what were used in
Vim before, with some additions such as "void" and "bool".
Removing clutter and weirdness
Once decided that :def functions have different syntax than legacy functions,
we are free to add improvements to make the code more familiar for users who
know popular programming languages. In other words: remove weird things that
only Vim does.
We can also remove clutter, mainly things that were done to make Vim script
backwards compatible with the good old Vi commands.
Examples:
- Drop :call for calling a function and :eval for evaluating an
expression.
- Drop using a leading backslash for line continuation, automatically figure
out where an expression ends.
However, this does require that some things need to change:
- Comments start with # instead of ", to avoid confusing them with strings.
This is good anyway, it is also used by several popular languages.
- Ex command ranges need to be prefixed with a colon, to avoid confusion with
expressions (single quote can be a string or a mark, "/" can be divide or a
search command, etc.).
Goal is to limit the differences. A good criteria is that when the old syntax
is accidentally used you are very likely to get an error message.
Syntax and semantics from popular languages
Script writers have complained that the Vim script syntax is unexpectedly
different from what they are used to. To reduce this complaint popular
languages are used as an example. At the same time, we do not want to abandon
the well-known parts of legacy Vim script.
For many things TypeScript is followed. It's a recent language that is
gaining popularity and has similarities with Vim script. It also has a
mix of static typing (a variable always has a known value type) and dynamic
typing (a variable can have different types, this changes at runtime). Since
legacy Vim script is dynamically typed and a lot of existing functionality
(esp. builtin functions) depends on that, while static typing allows for much
faster execution, we need to have this mix in Vim9 script.
There is no intention to completely match TypeScript syntax and semantics. We
just want to take those parts that we can use for Vim and we expect Vim users
will be happy with. TypeScript is a complex language with its own history,
advantages and disadvantages. To get an idea of the disadvantages read the
book: "JavaScript: The Good Parts". Or find the article "TypeScript: the good
parts" and read the "Things to avoid" section.
People familiar with other languages (Java, Python, etc.) will also find
things in TypeScript that they do not like or do not understand. We'll try to
avoid those things.
Specific items from TypeScript we avoid:
- Overloading "+", using it both for addition and string concatenation. This
goes against legacy Vim script and often leads to mistakes. For that reason
we will keep using ".." for string concatenation. Lua also uses ".." this
way. And it allows for conversion to string for more values.
- TypeScript can use an expression like "99 || 'yes'" in a condition, but
cannot assign the value to a boolean. That is inconsistent and can be
annoying. Vim recognizes an expression with && or || and allows using the
result as a bool. The falsy-operator was added for the mechanism to use a
default value.
- TypeScript considers an empty string as Falsy, but an empty list or dict as
Truthy. That is inconsistent. In Vim an empty list and dict are also
Falsy.
- TypeScript has various "Readonly" types, which have limited usefulness,
since a type cast can remove the immutable nature. Vim locks the value,
which is more flexible, but is only checked at runtime.
- TypeScript has a complicated "import" statement that does not match how the
Vim import mechanism works. A much simpler mechanism is used instead, which
matches that the imported script is only sourced once.
Declarations
Legacy Vim script uses :let for every assignment, while in Vim9 declarations
are used. That is different, thus it's good to use a different command:
:var. This is used in many languages. The semantics might be slightly
different, but it's easily recognized as a declaration.
Using :const for constants is common, but the semantics varies. Some
languages only make the variable immutable, others also make the value
immutable. Since "final" is well known from Java for only making the variable
immutable we decided to use that. And then :const can be used for making
both immutable. This was also used in legacy Vim script and the meaning is
almost the same.
What we end up with is very similar to Dart:
Since legacy and Vim9 script will be mixed and global variables will be
shared, optional type checking is desirable. Also, type inference will avoid
the need for specifying the type in many cases. The TypeScript syntax fits
best for adding types to declarations:
This is how we put types in a declaration:
Two alternatives were considered:
1. Put the type before the name, like Dart:
The first is more familiar for anyone used to C or Java. The second one
doesn't really have an advantage over the first, so let's discard the second.
Since we use type inference the type can be left out when it can be inferred
from the value. This means that after var we don't know if a type or a name
follows. That makes parsing harder, not only for Vim but also for humans.
Also, it will not be allowed to use a variable name that could be a type name,
using var string string is too confusing.
The chosen syntax, using a colon to separate the name from the type, adds
punctuation, but it actually makes it easier to recognize the parts of a
declaration.
Expressions
Expression evaluation was already close to what other languages are doing.
Some details are unexpected and can be improved. For example a boolean
condition would accept a string, convert it to a number and check if the
number is non-zero. This is unexpected and often leads to mistakes, since
text not starting with a number would be converted to zero, which is
considered false. Thus using a string for a condition would often not give an
error and be considered false. That is confusing.
In Vim9 type checking is stricter to avoid mistakes. Where a condition is
used, e.g. with the :if command and the || operator, only boolean-like
values are accepted:
true: true, v:true, 1, 0 < 9
false: false, v:false, 0, 0 > 9
Note that the number zero is false and the number one is true. This is more
permissive than most other languages. It was done because many builtin
functions return these values, and changing that causes more problems than it
solves. After using this for a while it turned out to work well.
If you have any type of value and want to use it as a boolean, use the !!
operator:
true: !!'text' !![99] !!{'x': 1} !!99
false: !!'' !![] !!{}
From a language like JavaScript we have this handy construct:
Therefore the "??" operator was added:
result in a boolean. This is called the falsy-operator.
Import and Export
A problem of legacy Vim script is that by default all functions and variables
are global. It is possible to make them script-local, but then they are not
available in other scripts. This defies the concept of a package that only
exports selected items and keeps the rest local.
In Vim9 script a mechanism very similar to the JavaScript import and export
mechanism is supported. It is a variant to the existing :source command
that works like one would expect:
- Instead of making everything global by default, everything is script-local,
some of these are exported.
- When importing a script the symbols that are imported are explicitly listed,
avoiding name conflicts and failures if functionality is added later.
- The mechanism allows for writing a big, long script with a very clear API:
the exported functions, variables and classes.
- By using relative paths loading can be much faster for an import inside of a
package, no need to search many directories.
- Once an import has been used, its items are cached and loading it again is
not needed.
- The Vim-specific use of "s:" to make things script-local can be dropped.
When sourcing a Vim9 script (from a Vim9 or legacy script), only the items
defined globally can be used, not the exported items. Alternatives
considered:
- All the exported items become available as script-local items. This makes
it uncontrollable what items get defined and likely soon leads to trouble.
- Use the exported items and make them global. Disadvantage is that it's then
not possible to avoid name clashes in the global namespace.
- Completely disallow sourcing a Vim9 script, require using :import. That
makes it difficult to use scripts for testing, or sourcing them from the
command line to try them out.
Note that you CAN also use :import in legacy Vim script, see above.
Compiling functions early
Functions are compiled when called or when :defcompile is used. Why not
compile them early, so that syntax and type errors are reported early?
The functions can't be compiled right away when encountered, because there may
be forward references to functions defined later. Consider defining functions
A, B and C, where A calls B, B calls C, and C calls A again. It's impossible
to reorder the functions to avoid forward references.
An alternative would be to first scan through the file to locate items and
figure out their type, so that forward references are found, and only then
execute the script and compile the functions. This means the script has to be
parsed twice, which is slower, and some conditions at the script level, such
as checking if a feature is supported, are hard to use. An attempt was made
to see if it works, but it turned out to be impossible to make work well.
It would be possible to compile all the functions at the end of the script.
The drawback is that if a function never gets called, the overhead of
compiling it counts anyway. Since startup speed is very important, in most
cases it's better to do it later and accept that syntax and type errors are
only reported then. In case these errors should be found early, e.g. when
testing, a :defcompile command at the end of the script will help out.
Why not use an existing embedded language?
Vim supports interfaces to Perl, Python, Lua, Tcl and a few others. But
these interfaces have never become widely used, for various reasons. When
Vim9 was designed a decision was made to make these interfaces lower priority
and concentrate on Vim script.
Still, plugin writers may find other languages more familiar, want to use
existing libraries or see a performance benefit. We encourage plugin authors
to write code in any language and run it as an external process, using jobs
and channels. We can try to make this easier somehow.
Using an external tool also has disadvantages. An alternative is to convert
the tool into Vim script. For that to be possible without too much
translation, and keeping the code fast at the same time, the constructs of the
tool need to be supported. Since most languages support classes the lack of
support for classes in Vim is then a problem.
vim:tw=78:ts=8:noet:ft=help:norl:
VIM REFERENCE MANUAL by Bram Moolenaar
Vim9 script commands and expressions. Vim9 vim9
Most expression help is in eval.txt. This file is about the new syntax and
features in Vim9 script.
1. What is Vim9 script? Vim9-script
2. Differences vim9-differences
3. New style functions fast-functions
4. Types vim9-types
5. Namespace, Import and Export vim9script
6. Classes and interfaces vim9-classes
9. Rationale vim9-rationale
==============================================================================
1. What is Vim9 script? Vim9-script
Vim script has been growing over time, while preserving backwards
compatibility. That means bad choices from the past often can't be changed
and compatibility with Vi restricts possible solutions. Execution is quite
slow, each line is parsed every time it is executed.
The main goal of Vim9 script is to drastically improve performance. This is
accomplished by compiling commands into instructions that can be efficiently
executed. An increase in execution speed of 10 to 100 times can be expected.
A secondary goal is to avoid Vim-specific constructs and get closer to
commonly used programming languages, such as JavaScript, TypeScript and Java.
The performance improvements can only be achieved by not being 100% backwards
compatible. For example, making function arguments available in the "a:"
dictionary adds quite a lot of overhead. In a Vim9 function this dictionary
is not available. Other differences are more subtle, such as how errors are
handled.
The Vim9 script syntax and semantics are used in:
- a function defined with the :def command
- a script file where the first command is vim9script
- an autocommand defined in the context of the above
- a command prefixed with the vim9cmd command modifier
When using :function in a Vim9 script file the legacy syntax is used, with
the highest scriptversion. However, this can be confusing and is therefore
discouraged.
Vim9 script and legacy Vim script can be mixed. There is no requirement to
rewrite old scripts, they keep working as before. You may want to use a few
:def functions for code that needs to be fast.
:vim9[cmd] {cmd} :vim9 :vim9cmd E1164
Evaluate and execute {cmd} using Vim9 script syntax and
semantics. Useful when typing a command and in a legacy
script or function.
:leg[acy] {cmd} :leg :legacy E1189 E1234
Evaluate and execute {cmd} using legacy script syntax and
semantics. Only useful in a Vim9 script or a :def function.
Note that {cmd} cannot use local variables, since it is parsed
with legacy expression syntax.
See some examples of Vim9 script at 52.6.
==============================================================================
2. Differences from legacy Vim script vim9-differences
Overview
E1146
Brief summary of the differences you will most often encounter when using Vim9
script and :def functions; details are below:
- Comments start with #, not ":
echo "hello" # comment
- Using a backslash for line continuation is hardly ever needed: echo "hello "
.. yourName
.. ", how are you?"
- White space is required in many places to improve readability... yourName
.. ", how are you?"
- Assign values without :let E1126 , declare variables with :var:
var count = 0
count += 3
- Constants can be declared with :final and :const:count += 3
final matches = [] # add to the list later
const names = ['Betty', 'Peter'] # cannot be changed
- :final cannot be used as an abbreviation of :finally.const names = ['Betty', 'Peter'] # cannot be changed
- Variables and functions are script-local by default.
- Functions are declared with argument types and return type:
def CallMe(count: number, message: string): bool
- Call functions without :call: writefile(['done'], 'file.txt')
- You cannot use old Ex commands::append
:change
:d directly followed by 'd' or 'p'.
:insert
:k
:mode
:open
:s with only flags
:t
:xit
- Some commands, especially those used for flow control, cannot be shortened.
E.g., :throw cannot be written as :th. vim9-no-shorten
- You cannot use curly-braces names.
- A range before a command must be prefixed with a colon:
:%s/this/that
- Executing a register with "@r" does not work, you can prepend a colon or use:exe:
:exe @a
- Unless mentioned specifically, the highest scriptversion is used.- When defining an expression mapping, the expression will be evaluated in the
context of the script where it was defined.
- When indexing a string the index is counted in characters, not bytes:
vim9-string-index
- Some possibly unexpected differences: vim9-gotchas.
Comments starting with #
In legacy Vim script comments start with double quote. In Vim9 script
comments start with #.
# declarations
var count = 0 # number of occurrences
var count = 0 # number of occurrences
The reason is that a double quote can also be the start of a string. In many
places, especially halfway through an expression with a line break, it's hard
to tell what the meaning is, since both a string and a comment can be followed
by arbitrary text. To avoid confusion only # comments are recognized. This
is the same as in shell scripts and Python programs.
In Vi # is a command to list text with numbers. In Vim9 script you can use
:number for that.
:101 number
To improve readability there must be a space between a command and the #
that starts a comment:
var name = value # comment
var name = value# error!
E1170var name = value# error!
Do not start a comment with #{, it looks like the legacy dictionary literal
and produces an error where this might be confusing. #{{ or #{{{ are OK,
these can be used to start a fold.
When starting to read a script file Vim doesn't know it is Vim9 script until
the vim9script command is found. Until that point you would need to use
legacy comments:
" legacy comment
vim9script
# Vim9 comment
vim9script
# Vim9 comment
That looks ugly, better put vim9script in the very first line:
vim9script
# Vim9 comment
# Vim9 comment
In legacy Vim script # is also used for the alternate file name. In Vim9
script you need to use %% instead. Instead of ## use %%% (stands for all
arguments).
Vim9 functions
E1099
A function defined with :def is compiled. Execution is many times faster,
often 10 to 100 times.
Many errors are already found when compiling, before the function is executed.
The syntax is strict, to enforce code that is easy to read and understand.
Compilation is done when any of these is encountered:
- the first time the function is called
- when the :defcompile command is encountered in the script after the
function was defined
- :disassemble is used for the function.
- a function that is compiled calls the function or uses it as a function
reference (so that the argument and return types can be checked)
E1091 E1191
If compilation fails it is not tried again on the next call, instead this
error is given: "E1091: Function is not compiled: {name}".
Compilation will fail when encountering a user command that has not been
created yet. In this case you can call execute() to invoke it at runtime.
def MyFunc()
execute('DefinedLater')
enddef
execute('DefinedLater')
enddef
:def has no options like :function does: "range", "abort", "dict" or
"closure". A :def function always aborts on an error (unless :silent! was
used for the command or the error was caught a :try block), does not get a
range passed, cannot be a "dict" function, and can always be a closure.
vim9-no-dict-function
You can use a Vim9 Class (Vim9-class) instead of a "dict function".
You can also pass the dictionary explicitly:
def DictFunc(self: dict<any>, arg: string)
echo self[arg]
enddef
var ad = {item: 'value', func: DictFunc}
ad.func(ad, 'item')
echo self[arg]
enddef
var ad = {item: 'value', func: DictFunc}
ad.func(ad, 'item')
You can call a legacy dict function though:
func Legacy() dict
echo self.value
endfunc
def CallLegacy()
var d = {func: Legacy, value: 'text'}
d.func()
enddef
E1096 E1174 E1175echo self.value
endfunc
def CallLegacy()
var d = {func: Legacy, value: 'text'}
d.func()
enddef
The argument types and return type need to be specified. The "any" type can
be used, type checking will then be done at runtime, like with legacy
functions.
E1106
Arguments are accessed by name, without "a:", just like any other language.
There is no "a:" dictionary or "a:000" list.
vim9-variable-arguments E1055 E1160 E1180
Variable arguments are defined as the last argument, with a name and have a
list type, similar to TypeScript. For example, a list of numbers:
def MyFunc(...itemlist: list<number>)
for item in itemlist
...
for item in itemlist
...
When a function argument is optional (it has a default value) passing v:none
as the argument results in using the default value. This is useful when you
want to specify a value for an argument that comes after an argument that
should use its default value. Example:
def MyFunc(one = 'one', last = 'last')
...
enddef
MyFunc(v:none, 'LAST') # first argument uses default value 'one'
...
enddef
MyFunc(v:none, 'LAST') # first argument uses default value 'one'
vim9-ignored-argument E1181
The argument "_" (an underscore) can be used to ignore the argument. This is
most useful in callbacks where you don't need it, but do need to give an
argument to match the call. E.g. when using map() two arguments are passed,
the key and the value, to ignore the key:
map(numberList, (_, v) => v * 2)
There is no error for using the "_" argument multiple times. No type needs tobe given.
Functions and variables are script-local by default
vim9-scopes
When using :function or :def to specify a new function at the script level
in a Vim9 script, the function is local to the script. Like prefixing "s:" in
legacy script. To define a global function or variable the "g:" prefix must
be used. For functions in a script that is to be imported and in an autoload
script "export" needs to be used for those to be used elsewhere.
def ThisFunction() # script-local
def g:ThatFunction() # global
export def Function() # for import and import autoload
E1058 E1075def g:ThatFunction() # global
export def Function() # for import and import autoload
When using :function or :def to specify a nested function inside a :def
function and no namespace was given, this nested function is local to the code
block it is defined in. It cannot be used in function() with a string
argument, pass the function reference itself:
def Outer()
def Inner()
echo 'inner'
enddef
var Fok = function(Inner) # OK
var Fbad = function('Inner') # does not work
def Inner()
echo 'inner'
enddef
var Fok = function(Inner) # OK
var Fbad = function('Inner') # does not work
Detail: this is because "Inner" will actually become a function reference to a
function with a generated name.
It is not possible to define a script-local function in a function. You can
define a local function and assign it to a script-local Funcref (it must have
been declared at the script level). It is possible to define a global
function by using the "g:" prefix.
When referring to a function and no "s:" or "g:" prefix is used, Vim will
search for the function:
- in the function scope, in block scopes
- in the script scope
Imported functions are found with the prefix from the :import command.
Since a script-local function reference can be used without "s:" the name must
start with an upper case letter even when using the "s:" prefix. In legacy
script "s:funcref" could be used, because it could not be referred to with
"funcref". In Vim9 script it can, therefore "s:Funcref" must be used to avoid
that the name interferes with builtin functions.
vim9-s-namespace E1268
The use of the "s:" prefix is not supported at the Vim9 script level. All
functions and variables without a prefix are script-local.
In :def functions the use of "s:" depends on the script: Script-local
variables and functions in a legacy script do use "s:", while in a Vim9 script
they do not use "s:". This matches what you see in the rest of the file.
In legacy functions the use of "s:" for script items is required, as before.
No matter if the script is Vim9 or legacy.
In all cases the function must be defined before used. That is when it is
called, when :defcompile causes it to be compiled, or when code that calls
it is being compiled (to figure out the return type).
The result is that functions and variables without a namespace can usually be
found in the script, either defined there or imported. Global functions and
variables could be defined anywhere (good luck finding out where! You can
often see where it was last set using :verbose).
E1102
Global functions can still be defined and deleted at nearly any time. In
Vim9 script script-local functions are defined once when the script is sourced
and cannot be deleted or replaced by itself (it can be by reloading the
script).
When compiling a function and a function call is encountered for a function
that is not (yet) defined, the FuncUndefined autocommand is not triggered.
You can use an autoload function if needed, or call a legacy function and have
FuncUndefined triggered there.
Reloading a Vim9 script clears functions and variables by default
vim9-reload E1149 E1150
When loading a legacy Vim script a second time nothing is removed, the
commands will replace existing variables and functions, create new ones, and
leave removed things hanging around.
When loading a Vim9 script a second time all existing script-local functions
and variables are deleted, thus you start with a clean slate. This is useful
if you are developing a plugin and want to try a new version. If you renamed
something you don't have to worry about the old name still hanging around.
If you do want to keep items, use:
vim9script noclear
You want to use this in scripts that use a finish command to bail out at
some point when loaded again. E.g. when a buffer local option is set to a
function, the function does not need to be defined more than once:
vim9script noclear
setlocal completefunc=SomeFunc
if exists('*SomeFunc')
finish
endif
def SomeFunc()
....
setlocal completefunc=SomeFunc
if exists('*SomeFunc')
finish
endif
def SomeFunc()
....
Variable declarations with :var, :final and :const
vim9-declaration :var E1079
E1017 E1020 E1054 E1087 E1124
Local variables need to be declared with :var. Local constants need to be
declared with :final or :const. We refer to both as "variables" in this
section.
Variables can be local to a script, function or code block:
vim9script
var script_var = 123
def SomeFunc()
var func_var = script_var
if cond
var block_var = func_var
...
var script_var = 123
def SomeFunc()
var func_var = script_var
if cond
var block_var = func_var
...
The variables are only visible in the block where they are defined and nested
blocks. Once the block ends the variable is no longer accessible:
if cond
var inner = 5
else
var inner = 0
endif
echo inner # Error!
var inner = 5
else
var inner = 0
endif
echo inner # Error!
The declaration must be done earlier:
var inner: number
if cond
inner = 5
else
inner = 0
endif
echo inner
if cond
inner = 5
else
inner = 0
endif
echo inner
Although this is shorter and faster for simple values:
var inner = 0
if cond
inner = 5
endif
echo inner
E1025 E1128if cond
inner = 5
endif
echo inner
To intentionally hide a variable from code that follows, a block can be
used:
{
var temp = 'temp'
...
}
echo temp # Error!
var temp = 'temp'
...
}
echo temp # Error!
This is especially useful in a user command:
command -range Rename {
var save = @a
@a = 'some expression'
echo 'do something with ' .. @a
@a = save
}
var save = @a
@a = 'some expression'
echo 'do something with ' .. @a
@a = save
}
And with autocommands:
au BufWritePre *.go {
var save = winsaveview()
silent! exe ':%! some formatting command'
winrestview(save)
}
var save = winsaveview()
silent! exe ':%! some formatting command'
winrestview(save)
}
Although using a :def function probably works better.
E1022 E1103 E1130 E1131 E1133
E1134
Declaring a variable with a type but without an initializer will initialize to
false (for bool), empty (for string, list, dict, etc.) or zero (for number,
any, etc.). This matters especially when using the "any" type, the value will
default to the number zero. For example, when declaring a list, items can be
added:
var myList: list<number>
myList->add(7)
myList->add(7)
Initializing a variable to a null value, e.g. null_list, differs from not
initializing the variable. This throws an error:
var myList = null_list
myList->add(7) # E1130: Cannot add to null list
myList->add(7) # E1130: Cannot add to null list
E1016 E1052 E1066
In Vim9 script :let cannot be used. An existing variable is assigned to
without any command. The same for global, window, tab, buffer and Vim
variables, because they are not really declared. Those can also be deleted
with :unlet.
E1065
You cannot use :va to declare a variable, it must be written with the full
name :var. Just to make sure it is easy to read.
E1178
:lockvar does not work on local variables. Use :const and :final
instead.
The exists() and exists_compiled() functions do not work on local variables
or arguments.
E1006 E1041 E1167 E1168 E1213
Variables, functions and function arguments cannot shadow previously defined
or imported variables and functions in the same script file.
Variables may shadow Ex commands, rename the variable if needed.
Global variables must be prefixed with "g:", also at the script level.
vim9script
var script_local = 'text'
g:global = 'value'
var Funcref = g:ThatFunction
var script_local = 'text'
g:global = 'value'
var Funcref = g:ThatFunction
Global functions must be prefixed with "g:":
vim9script
def g:GlobalFunc(): string
return 'text'
enddef
echo g:GlobalFunc()
The "g:" prefix is not needed for auto-load functions.def g:GlobalFunc(): string
return 'text'
enddef
echo g:GlobalFunc()
vim9-function-defined-later
Although global functions can be called without the "g:" prefix, they must
exist when compiled. By adding the "g:" prefix the function can be defined
later. Example:
def CallPluginFunc()
if exists('g:loaded_plugin')
g:PluginFunc()
endif
enddef
if exists('g:loaded_plugin')
g:PluginFunc()
endif
enddef
If you do it like this, you get an error at compile time that "PluginFunc"
does not exist, even when "g:loaded_plugin" does not exist:
def CallPluginFunc()
if exists('g:loaded_plugin')
PluginFunc() # Error - function not found
endif
enddef
if exists('g:loaded_plugin')
PluginFunc() # Error - function not found
endif
enddef
You can use exists_compiled() to avoid the error, but then the function would
not be called, even when "g:loaded_plugin" is defined later:
def CallPluginFunc()
if exists_compiled('g:loaded_plugin')
PluginFunc() # Function may never be called
endif
enddef
if exists_compiled('g:loaded_plugin')
PluginFunc() # Function may never be called
endif
enddef
Since &opt = value is now assigning a value to option "opt", ":&" cannot be
used to repeat a :substitute command.
vim9-unpack-ignore
For an unpack assignment the underscore can be used to ignore a list item,
similar to how a function argument can be ignored:
[a, _, c] = theList
To ignore any remaining items: [a, b; _] = longList
E1163 E1080Declaring more than one variable at a time, using the unpack notation, is
possible. Each variable can have a type or infer it from the value:
var [v1: number, v2] = GetValues()
Use this only when there is a list with values, declaring one variable perline is much easier to read and change later.
Constants
vim9-const vim9-final
How constants work varies between languages. Some consider a variable that
can't be assigned another value a constant. JavaScript is an example. Others
also make the value immutable, thus when a constant uses a list, the list
cannot be changed. In Vim9 we can use both.
E1021 E1307
:const is used for making both the variable and the value a constant. Use
this for composite structures that you want to make sure will not be modified.
Example:
const myList = [1, 2]
myList = [3, 4] # Error!
myList[0] = 9 # Error!
myList->add(3) # Error!
:final E1125myList = [3, 4] # Error!
myList[0] = 9 # Error!
myList->add(3) # Error!
:final is used for making only the variable a constant, the value can be
changed. This is well known from Java. Example:
final myList = [1, 2]
myList = [3, 4] # Error!
myList[0] = 9 # OK
myList->add(3) # OK
myList = [3, 4] # Error!
myList[0] = 9 # OK
myList->add(3) # OK
It is common to write constants as ALL_CAPS, but you don't have to.
The constant only applies to the value itself, not what it refers to.
final females = ["Mary"]
const NAMES = [["John", "Peter"], females]
NAMES[0] = ["Jack"] # Error!
NAMES[0][0] = "Jack" # Error!
NAMES[1] = ["Emma"] # Error!
NAMES[1][0] = "Emma" # OK, now females[0] == "Emma"
const NAMES = [["John", "Peter"], females]
NAMES[0] = ["Jack"] # Error!
NAMES[0][0] = "Jack" # Error!
NAMES[1] = ["Emma"] # Error!
NAMES[1][0] = "Emma" # OK, now females[0] == "Emma"
Omitting :call and :eval
E1190
Functions can be called without :call:
writefile(lines, 'file')
Using :call is still possible, but this is discouraged.A method call without eval is possible, so long as the start is an
identifier or can't be an Ex command. For a function either "(" or "->" must
be following, without a line break. Examples:
myList->add(123)
g:myList->add(123)
[1, 2, 3]->Process()
{a: 1, b: 2}->Process()
"foobar"->Process()
("foobar")->Process()
'foobar'->Process()
('foobar')->Process()
g:myList->add(123)
[1, 2, 3]->Process()
{a: 1, b: 2}->Process()
"foobar"->Process()
("foobar")->Process()
'foobar'->Process()
('foobar')->Process()
In the rare case there is ambiguity between a function name and an Ex command,
prepend ":" to make clear you want to use the Ex command. For example, there
is both the :substitute command and the substitute() function. When the
line starts with substitute( this will use the function. Prepend a colon to
use the command instead:
:substitute(pattern (replacement (
If the expression starts with "!" this is interpreted as a shell command, not
negation of a condition. Thus this is a shell command:
!shellCommand->something
Put the expression in parentheses to use the "!" for negation: (!expression)->Method()
Note that while variables need to be defined before they can be used,
functions can be called before being defined. This is required to allow
for cyclic dependencies between functions. It is slightly less efficient,
since the function has to be looked up by name. And a typo in the function
name will only be found when the function is called.
Omitting function()
A user defined function can be used as a function reference in an expression
without function(). The argument types and return type will then be checked.
The function must already have been defined.
var Funcref = MyFunction
When using function() the resulting type is "func", a function with any
number of arguments and any return type (including void). The function can be
defined later if the argument is in quotes.
Lambda using => instead of ->
vim9-lambda
In legacy script there can be confusion between using "->" for a method call
and for a lambda. Also, when a "{" is found the parser needs to figure out if
it is the start of a lambda or a dictionary, which is now more complicated
because of the use of argument types.
To avoid these problems Vim9 script uses a different syntax for a lambda,
which is similar to JavaScript:
var Lambda = (arg) => expression
var Lambda = (arg): type => expression
E1157var Lambda = (arg): type => expression
No line break is allowed in the arguments of a lambda up to and including the
"=>" (so that Vim can tell the difference between an expression in parentheses
and lambda arguments). This is OK:
filter(list, (k, v) =>
v > 0)
This does not work:v > 0)
filter(list, (k, v)
=> v > 0)
This also does not work:=> v > 0)
filter(list, (k,
v) => v > 0)
But you can use a backslash to concatenate the lines before parsing:v) => v > 0)
filter(list, (k,
\ v)
\ => v > 0)
vim9-lambda-arguments E1172\ v)
\ => v > 0)
In legacy script a lambda could be called with any number of extra arguments,
there was no way to warn for not using them. In Vim9 script the number of
arguments must match. If you do want to accept any arguments, or any further
arguments, use "..._", which makes the function accept
vim9-variable-arguments. Example:
var Callback = (..._) => 'anything'
echo Callback(1, 2, 3) # displays "anything"
echo Callback(1, 2, 3) # displays "anything"
inline-function E1171
Additionally, a lambda can contain statements in {}:
var Lambda = (arg) => {
g:was_called = 'yes'
return expression
}
This can be useful for a timer, for example:g:was_called = 'yes'
return expression
}
var count = 0
var timer = timer_start(500, (_) => {
count += 1
echom 'Handler called ' .. count
}, {repeat: 3})
var timer = timer_start(500, (_) => {
count += 1
echom 'Handler called ' .. count
}, {repeat: 3})
The ending "}" must be at the start of a line. It can be followed by other
characters, e.g.:
var d = mapnew(dict, (k, v): string => {
return 'value'
})
No command can follow the "{", only a comment can be used there.return 'value'
})
command-block E1026
The block can also be used for defining a user command. Inside the block Vim9
syntax will be used.
This is an example of using here-docs:
com SomeCommand {
g:someVar =<< trim eval END
ccc
ddd
END
}
g:someVar =<< trim eval END
ccc
ddd
END
}
If the statements include a dictionary, its closing bracket must not be
written at the start of a line. Otherwise, it would be parsed as the end of
the block. This does not work:
command NewCommand {
g:mydict = {
'key': 'value',
} # ERROR: will be recognized as the end of the block
}
Put the '}' after the last item to avoid this:g:mydict = {
'key': 'value',
} # ERROR: will be recognized as the end of the block
}
command NewCommand {
g:mydict = {
'key': 'value' }
}
g:mydict = {
'key': 'value' }
}
Rationale: The "}" cannot be after a command because it would require parsing
the commands to find it. For consistency with that no command can follow the
"{". Unfortunately this means using "() => { command }" does not work, line
breaks are always required.
vim9-curly
To avoid the "{" of a dictionary literal to be recognized as a statement block
wrap it in parentheses:
var Lambda = (arg) => ({key: 42})
Also when confused with the start of a command block:
({
key: value
})->method()
key: value
})->method()
Automatic line continuation
vim9-line-continuation E1097
In many cases it is obvious that an expression continues on the next line. In
those cases there is no need to prefix the line with a backslash (see
line-continuation). For example, when a list spans multiple lines:
var mylist = [
'one',
'two',
]
And when a dict spans multiple lines:'one',
'two',
]
var mydict = {
one: 1,
two: 2,
}
With a function call:one: 1,
two: 2,
}
var result = Func(
arg1,
arg2
)
arg1,
arg2
)
For binary operators in expressions not in [], {} or () a line break is
possible just before or after the operator. For example:
var text = lead
.. middle
.. end
var total = start +
end -
correction
var result = positive
? PosFunc(arg)
: NegFunc(arg)
.. middle
.. end
var total = start +
end -
correction
var result = positive
? PosFunc(arg)
: NegFunc(arg)
For a method call using "->" and a member using a dot, a line break is allowed
before it:
var result = GetBuilder()
->BuilderSetWidth(333)
->BuilderSetHeight(777)
->BuilderBuild()
var result = MyDict
.member
->BuilderSetWidth(333)
->BuilderSetHeight(777)
->BuilderBuild()
var result = MyDict
.member
For commands that have an argument that is a list of commands, the | character
at the start of the line indicates line continuation:
autocmd BufNewFile *.match if condition
| echo 'match'
| endif
| echo 'match'
| endif
Note that this means that in heredoc the first line cannot start with a bar:
var lines =<< trim END
| this doesn't work
END
Either use an empty line at the start or do not use heredoc. Or temporarily| this doesn't work
END
add the "C" flag to 'cpoptions':
set cpo+=C
var lines =<< trim END
| this works
END
set cpo-=C
If the heredoc is inside a function 'cpoptions' must be set before :def andvar lines =<< trim END
| this works
END
set cpo-=C
restored after the :enddef.
In places where line continuation with a backslash is still needed, such as
splitting up a long Ex command, comments can start with '#\ ':
syn region Text
\ start='foo'
#\ comment
\ end='bar'
Like with legacy script '"\ ' is used. This is also needed when line\ start='foo'
#\ comment
\ end='bar'
continuation is used without a backslash and a line starts with a bar:
au CursorHold * echom 'BEFORE bar'
#\ some comment
| echom 'AFTER bar'
#\ some comment
| echom 'AFTER bar'
E1050
To make it possible for the operator at the start of the line to be
recognized, it is required to put a colon before a range. This example will
add "start" and "print":
var result = start
+ print
Like this: var result = start + print
This will assign "start" and print a line:
var result = start
:+ print
After the range an Ex command must follow. Without the colon you can call a
function without :call, but after a range you do need it:
MyFunc()
:% call MyFunc()
:% call MyFunc()
Note that the colon is not required for the +cmd argument:
edit +6 fname
It is also possible to split a function header over multiple lines, in between
arguments:
def MyFunc(
text: string,
separator = '-'
): string
text: string,
separator = '-'
): string
Since a continuation line cannot be easily recognized the parsing of commands
has been made stricter. E.g., because of the error in the first line, the
second line is seen as a separate command:
popup_create(some invalid expression, {
exit_cb: Func})
Now "exit_cb: Func})" is actually a valid command: save any changes to theexit_cb: Func})
file "_cb: Func})" and exit. To avoid this kind of mistake in Vim9 script
there must be white space between most command names and the argument.
E1144
However, the argument of a command that is a command won't be recognized. For
example, after "windo echo expr" a line break inside "expr" will not be seen.
Notes:
- "enddef" cannot be used at the start of a continuation line, it ends the
current function.
- No line break is allowed in the LHS of an assignment. Specifically when
unpacking a list :let-unpack. This is OK:
[var1, var2] =
Func()
This does not work:Func()
[var1,
var2] =
Func()
- No line break is allowed in between arguments of an :echo, :execute andvar2] =
Func()
similar commands. This is OK:
echo [1,
2] [3,
4]
This does not work:2] [3,
4]
echo [1, 2]
[3, 4]
- In some cases it is difficult for Vim to parse a command, especially when[3, 4]
commands are used as an argument to another command, such as :windo. In
those cases the line continuation with a backslash has to be used.
White space
E1004 E1068 E1069 E1074 E1127 E1202
Vim9 script enforces proper use of white space. This is no longer allowed:
var name=234 # Error!
var name= 234 # Error!
var name =234 # Error!
There must be white space before and after the "=":var name= 234 # Error!
var name =234 # Error!
var name = 234 # OK
White space must also be put before the # that starts a comment after acommand:
var name = 234# Error!
var name = 234 # OK
var name = 234 # OK
White space is required around most operators.
White space is required in a sublist (list slice) around the ":", except at
the start and end:
otherlist = mylist[v : count] # v:count has a different meaning
otherlist = mylist[:] # make a copy of the List
otherlist = mylist[v :]
otherlist = mylist[: v]
otherlist = mylist[:] # make a copy of the List
otherlist = mylist[v :]
otherlist = mylist[: v]
White space is not allowed:
- Between a function name and the "(":
Func (arg) # Error!
Func
\ (arg) # Error!
Func
(arg) # Error!
Func(arg) # OK
Func(
arg) # OK
Func(
arg # OK
)
E1205Func
\ (arg) # Error!
Func
(arg) # Error!
Func(arg) # OK
Func(
arg) # OK
Func(
arg # OK
)
White space is not allowed in a :set command between the option name and a
following "&", "!", "<", "=", "+=", "-=" or "^=".
No curly braces expansion
curly-braces-names cannot be used.
Command modifiers are not ignored
E1176
Using a command modifier for a command that does not use it gives an error.
E1082
Also, using a command modifier without a following command is now an error.
Dictionary literals
vim9-literal-dict E1014
Traditionally Vim has supported dictionary literals with a {} syntax:
let dict = {'key': value}
Later it became clear that using a simple text key is very common, thus
literal dictionaries were introduced in a backwards compatible way:
let dict = #{key: value}
However, this #{} syntax is unlike any existing language. As it turns out
that using a literal key is much more common than using an expression, and
considering that JavaScript uses this syntax, using the {} form for dictionary
literals is considered a much more useful syntax. In Vim9 script the {} form
uses literal keys:
var dict = {key: value}
This works for alphanumeric characters, underscore and dash. If you want to
use another character, use a single or double quoted string:
var dict = {'key with space': value}
var dict = {"key\twith\ttabs": value}
var dict = {'': value} # empty key
E1139var dict = {"key\twith\ttabs": value}
var dict = {'': value} # empty key
In case the key needs to be an expression, square brackets can be used, just
like in JavaScript:
var dict = {["key" .. nr]: value}
The key type can be string, number, bool or float. Other types result in an
error. Without using [] the value is used as a string, keeping leading zeros.
An expression given with [] is evaluated and then converted to a string.
Leading zeros will then be dropped:
var dict = {000123: 'without', [000456]: 'with'}
echo dict
{'456': 'with', '000123': 'without'}
A float only works inside [] because the dot is not accepted otherwise:echo dict
{'456': 'with', '000123': 'without'}
var dict = {[00.013]: 'float'}
echo dict
{'0.013': 'float'}
echo dict
{'0.013': 'float'}
No :xit, :t, :k, :append, :change or :insert
E1100
These commands are too easily confused with local variable names.
Instead of :x or :xit you can use :exit.
Instead of :t you can use :copy.
Instead of :k you can use :mark.
Comparators
The 'ignorecase' option is not used for comparators that use strings.
Thus "=~" works like "=~#".
"is" and "isnot" (expr-is and expr-isnot) when used on strings now return
false. In legacy script they just compare the strings, in Vim9 script they
check identity, and strings are copied when used, thus two strings are never
the same (this might change someday if strings are not copied but reference
counted).
Abort after error
In legacy script, when an error is encountered, Vim continues to execute
following lines. This can lead to a long sequence of errors and need to type
CTRL-C to stop it. In Vim9 script execution of commands stops at the first
error. Example:
vim9script
var x = does-not-exist
echo 'not executed'
var x = does-not-exist
echo 'not executed'
For loop
E1254
The loop variable must not be declared yet:
var i = 1
for i in [1, 2, 3] # Error!
for i in [1, 2, 3] # Error!
It is possible to use a global variable though:
g:i = 1
for g:i in [1, 2, 3]
echo g:i
endfor
for g:i in [1, 2, 3]
echo g:i
endfor
Legacy Vim script has some tricks to make a for loop over a list handle
deleting items at the current or previous item. In Vim9 script it just uses
the index, if items are deleted then items in the list will be skipped.
Example legacy script:
let l = [1, 2, 3, 4]
for i in l
echo i
call remove(l, index(l, i))
endfor
Would echo:for i in l
echo i
call remove(l, index(l, i))
endfor
1
2
3
4
In compiled Vim9 script you get:
1
3
Generally, you should not change the list that is iterated over. Make a copy
first if needed.
When looping over a list of lists, the nested lists can be changed. The loop
variable is "final", it cannot be changed but what its value can be changed.
E1306
The depth of loops, :for and :while loops added together, cannot exceed 10.
Conditions and expressions
vim9-boolean
Conditions and expressions are mostly working like they do in other languages.
Some values are different from legacy Vim script:
value legacy Vim script Vim9 script
0 falsy falsy
1 truthy truthy
99 truthy Error!
"0" falsy Error!
"99" truthy Error!
"text" falsy Error!
For the "??" operator and when using "!" then there is no error, every value
is either falsy or truthy. This is mostly like JavaScript, except that an
empty list and dict is falsy:
type truthy when
bool true, v:true or 1
number non-zero
float non-zero
string non-empty
blob non-empty
list non-empty (different from JavaScript)
dictionary non-empty (different from JavaScript)
func when there is a function name
special true or v:true
job when not NULL
channel when not NULL
class when not NULL
object when not NULL (TODO: when isTrue() returns true)
The boolean operators "||" and "&&" expect the values to be boolean, zero or
one:
1 || false == true
0 || 1 == true
0 || false == false
1 && true == true
0 && 1 == false
8 || 0 Error!
'yes' && 0 Error!
[] || 99 Error!
0 || 1 == true
0 || false == false
1 && true == true
0 && 1 == false
8 || 0 Error!
'yes' && 0 Error!
[] || 99 Error!
When using "!" for inverting, there is no error for using any type and the
result is a boolean. "!!" can be used to turn any value into boolean:
!'yes' == false
!![] == false
!![1, 2, 3] == true
!![] == false
!![1, 2, 3] == true
When using ".." for string concatenation arguments of simple types are
always converted to string:
'hello ' .. 123 == 'hello 123'
'hello ' .. v:true == 'hello true'
'hello ' .. v:true == 'hello true'
Simple types are Number, Float, Special and Bool. For other types string()
should be used.
false true null null_blob null_channel
null_class null_dict null_function null_job
null_list null_object null_partial null_string
E1034
In Vim9 script one can use the following predefined values:
true
false
null
null_blob
null_channel
null_class
null_dict
null_function
null_job
null_list
null_object
null_partial
null_string
true is the same as v:true, false the same as v:false, null the samefalse
null
null_blob
null_channel
null_class
null_dict
null_function
null_job
null_list
null_object
null_partial
null_string
as v:null.
While null has the type "special", the other "null_" values have the type
indicated by their name. Quite often a null value is handled the same as an
empty value, but not always. The values can be useful to clear a script-local
variable, since they cannot be deleted with :unlet. E.g.:
var theJob = job_start(...)
# let the job do its work
theJob = null_job
# let the job do its work
theJob = null_job
The values can also be useful as the default value for an argument:
def MyFunc(b: blob = null_blob)
# Note: compare against null, not null_blob,
# to distinguish the default value from an empty blob.
if b == null
# b argument was not given
See null-compare for more information about testing against null.# Note: compare against null, not null_blob,
# to distinguish the default value from an empty blob.
if b == null
# b argument was not given
It is possible to compare null with any value, this will not give a type
error. However, comparing null with a number, float or bool will always
result in false. This is different from legacy script, where comparing
null with zero or false would return true.
vim9-false-true
When converting a boolean to a string false and true are used, not
v:false and v:true like in legacy script. v:none has no none
replacement, it has no equivalent in other languages.
vim9-string-index
Indexing a string with [idx] or taking a slice with [idx : idx] uses character
indexes instead of byte indexes. Composing characters are included.
Example:
echo 'bár'[1]
In legacy script this results in the character 0xc3 (an illegal byte), in Vim9script this results in the string 'á'.
A negative index is counting from the end, "[-1]" is the last character.
To exclude the last character use slice().
To count composing characters separately use strcharpart().
If the index is out of range then an empty string results.
In legacy script "++var" and "--var" would be silently accepted and have no
effect. This is an error in Vim9 script.
Numbers starting with zero are not considered to be octal, only numbers
starting with "0o" are octal: "0o744". scriptversion-4
What to watch out for
vim9-gotchas
Vim9 was designed to be closer to often used programming languages, but at the
same time tries to support the legacy Vim commands. Some compromises had to
be made. Here is a summary of what might be unexpected.
Ex command ranges need to be prefixed with a colon.
-> legacy Vim: shifts the previous line to the right
->func() Vim9: method call in a continuation line
:-> Vim9: shifts the previous line to the right
->func() Vim9: method call in a continuation line
:-> Vim9: shifts the previous line to the right
%s/a/b legacy Vim: substitute on all lines
x = alongname
% another Vim9: modulo operator in a continuation line
:%s/a/b Vim9: substitute on all lines
't legacy Vim: jump to mark t
'text'->func() Vim9: method call
:'t Vim9: jump to mark t
x = alongname
% another Vim9: modulo operator in a continuation line
:%s/a/b Vim9: substitute on all lines
't legacy Vim: jump to mark t
'text'->func() Vim9: method call
:'t Vim9: jump to mark t
Some Ex commands can be confused with assignments in Vim9 script:
g:name = value # assignment
:g:pattern:cmd # :global command
:g:pattern:cmd # :global command
To avoid confusion between a :global or :substitute command and an
expression or assignment, a few separators cannot be used when these commands
are abbreviated to a single character: ':', '-' and '.'.
g:pattern:cmd # invalid command - ERROR
s:pattern:repl # invalid command - ERROR
g-pattern-cmd # invalid command - ERROR
s-pattern-repl # invalid command - ERROR
g.pattern.cmd # invalid command - ERROR
s.pattern.repl # invalid command - ERROR
s:pattern:repl # invalid command - ERROR
g-pattern-cmd # invalid command - ERROR
s-pattern-repl # invalid command - ERROR
g.pattern.cmd # invalid command - ERROR
s.pattern.repl # invalid command - ERROR
Also, there cannot be a space between the command and the separator:
g /pattern/cmd # invalid command - ERROR
s /pattern/repl # invalid command - ERROR
s /pattern/repl # invalid command - ERROR
Functions defined with :def compile the whole function. Legacy functions
can bail out, and the following lines are not parsed:
func Maybe()
if !has('feature')
return
endif
use-feature
endfunc
Vim9 functions are compiled as a whole:if !has('feature')
return
endif
use-feature
endfunc
def Maybe()
if !has('feature')
return
endif
use-feature # May give a compilation error
enddef
For a workaround, split it in two functions:if !has('feature')
return
endif
use-feature # May give a compilation error
enddef
func Maybe()
if has('feature')
call MaybeInner()
endif
endfunc
if has('feature')
def MaybeInner()
use-feature
enddef
endif
Or put the unsupported code inside an if with a constant expression thatif has('feature')
call MaybeInner()
endif
endfunc
if has('feature')
def MaybeInner()
use-feature
enddef
endif
evaluates to false:
def Maybe()
if has('feature')
use-feature
endif
enddef
The exists_compiled() function can also be used for this.if has('feature')
use-feature
endif
enddef
vim9-user-command
Another side effect of compiling a function is that the presence of a user
command is checked at compile time. If the user command is defined later an
error will result. This works:
command -nargs=1 MyCommand echom <q-args>
def Works()
MyCommand 123
enddef
This will give an error for "MyCommand" not being defined:def Works()
MyCommand 123
enddef
def Works()
command -nargs=1 MyCommand echom <q-args>
MyCommand 123
enddef
A workaround is to invoke the command indirectly with :execute:command -nargs=1 MyCommand echom <q-args>
MyCommand 123
enddef
def Works()
command -nargs=1 MyCommand echom <q-args>
execute 'MyCommand 123'
enddef
command -nargs=1 MyCommand echom <q-args>
execute 'MyCommand 123'
enddef
Note that for unrecognized commands there is no check for "|" and a following
command. This will give an error for missing endif:
def Maybe()
if has('feature') | use-feature | endif
enddef
if has('feature') | use-feature | endif
enddef
Other differences
Patterns are used like 'magic' is set, unless explicitly overruled.
The 'edcompatible' option value is not used.
The 'gdefault' option value is not used.
You may also find this wiki useful. It was written by an early adopter of
Vim9 script: https://github.com/lacygoill/wiki/blob/master/vim/vim9.md
:++ :--
The ++ and -- commands have been added. They are very similar to adding or
subtracting one:
++var
var += 1
--var
var -= 1
var += 1
--var
var -= 1
Using ++var or --var in an expression is not supported yet.
==============================================================================
3. New style functions fast-functions
:def E1028
:def[!] {name}([arguments])[: {return-type}]
Define a new function by the name {name}. The body of
the function follows in the next lines, until the
matching :enddef. E1073
E1011
The {name} must be less than 100 bytes long.
E1003 E1027 E1056 E1059
The type of value used with :return must match
{return-type}. When {return-type} is omitted or is
"void" the function is not expected to return
anything.
E1077 E1123
{arguments} is a sequence of zero or more argument
declarations. There are three forms:
{name}: {type}
{name} = {value}
{name}: {type} = {value}
The first form is a mandatory argument, the caller
must always provide them.
The second and third form are optional arguments.
When the caller omits an argument the {value} is used.
The function will be compiled into instructions when
called, or when :disassemble or :defcompile is
used. Syntax and type errors will be produced at that
time.
It is possible to nest :def inside another :def or
:function up to about 50 levels deep.
E1117
[!] is used as with :function. Note that
script-local functions cannot be deleted or redefined
later in Vim9 script. They can only be removed by
reloading the same script.
:enddef E1057 E1152 E1173
:enddef End of a function defined with :def. It should be on
a line by its own.
You may also find this wiki useful. It was written by an early adopter of
Vim9 script: https://github.com/lacygoill/wiki/blob/master/vim/vim9.md
If the script the function is defined in is Vim9 script, then script-local
variables can be accessed without the "s:" prefix. They must be defined
before the function is compiled. If the script the function is defined in is
legacy script, then script-local variables must be accessed with the "s:"
prefix if they do not exist at the time of compiling.
E1269
Script-local variables in a Vim9 script must be declared at the script
level. They cannot be created in a function, also not in a legacy function.
:defc :defcompile
:defc[ompile] Compile functions and classes (class-compile)
defined in the current script that were not compiled
yet. This will report any errors found during
compilation.
:defc[ompile] MyClass Compile all methods in a class. class-compile
:defc[ompile] {func}
:defc[ompile] debug {func}
:defc[ompile] profile {func}
Compile function {func}, if needed. Use "debug" and
"profile" to specify the compilation mode.
This will report any errors found during compilation.
{func} call also be "ClassName.functionName" to
compile a function or method in a class.
{func} call also be "ClassName" to compile all
functions and methods in a class.
:disa :disassemble
:disa[ssemble] {func} Show the instructions generated for {func}.
This is for debugging and testing. E1061
Note that for command line completion of {func} you
can prepend "s:" to find script-local functions.
:disa[ssemble] profile {func}
Like :disassemble but with the instructions used for
profiling.
:disa[ssemble] debug {func}
Like :disassemble but with the instructions used for
debugging.
Limitations
Local variables will not be visible to string evaluation. For example:
def MapList(): list<string>
var list = ['aa', 'bb', 'cc', 'dd']
return range(1, 2)->map('list[v:val]')
enddef
var list = ['aa', 'bb', 'cc', 'dd']
return range(1, 2)->map('list[v:val]')
enddef
The map argument is a string expression, which is evaluated without the
function scope. Instead, use a lambda:
def MapList(): list<string>
var list = ['aa', 'bb', 'cc', 'dd']
return range(1, 2)->map((_, v) => list[v])
enddef
var list = ['aa', 'bb', 'cc', 'dd']
return range(1, 2)->map((_, v) => list[v])
enddef
For commands that are not compiled, such as :edit, backtick expansion can be
used and it can use the local scope. Example:
def Replace()
var fname = 'blah.txt'
edit `=fname`
enddef
var fname = 'blah.txt'
edit `=fname`
enddef
Closures defined in a loop will share the same context. For example:
var flist: list<func>
for i in range(5)
var inloop = i
flist[i] = () => inloop
endfor
echo range(5)->map((i, _) => flist[i]())
# Result: [4, 4, 4, 4, 4]
E1271for i in range(5)
var inloop = i
flist[i] = () => inloop
endfor
echo range(5)->map((i, _) => flist[i]())
# Result: [4, 4, 4, 4, 4]
A closure must be compiled in the context that it is defined in, so that
variables in that context can be found. This mostly happens correctly, except
when a function is marked for debugging with :breakadd after it was compiled.
Make sure to define the breakpoint before compiling the outer function.
The "inloop" variable will exist only once, all closures put in the list refer
to the same instance, which in the end will have the value 4. This is
efficient, also when looping many times. If you do want a separate context
for each closure, call a function to define it:
def GetClosure(i: number): func
var infunc = i
return () => infunc
enddef
var infunc = i
return () => infunc
enddef
var flist: list<func>
for i in range(5)
flist[i] = GetClosure(i)
endfor
echo range(5)->map((i, _) => flist[i]())
# Result: [0, 1, 2, 3, 4]
for i in range(5)
flist[i] = GetClosure(i)
endfor
echo range(5)->map((i, _) => flist[i]())
# Result: [0, 1, 2, 3, 4]
In some situations, especially when calling a Vim9 closure from legacy
context, the evaluation will fail. E1248
Note that at the script level the loop variable will be invalid after the
loop, also when used in a closure that is called later, e.g. with a timer.
This will generate error E1302:
for n in range(4)
timer_start(500 * n, (_) => {
echowin n
})
endfor
timer_start(500 * n, (_) => {
echowin n
})
endfor
You need to use a block and define a variable there, and use that one in the
closure:
for n in range(4)
{
var nr = n
timer_start(500 * n, (_) => {
echowin nr
})
}
endfor
{
var nr = n
timer_start(500 * n, (_) => {
echowin nr
})
}
endfor
Using :echowindow is useful in a timer, the messages go into a popup and will
not interfere with what the user is doing when it triggers.
Converting a function from legacy to Vim9
convert_legacy_function_to_vim9
These are the most changes that need to be made to convert a legacy function
to a Vim9 function:
- Change func or function to def.
- Change endfunc or endfunction to enddef.
- Add types to the function arguments.
- If the function returns something, add the return type.
- Change comments to start with # instead of ".
For example, a legacy function:
func MyFunc(text)
" function body
endfunc
Becomes:" function body
endfunc
def MyFunc(text: string): number
# function body
enddef
# function body
enddef
- Remove "a:" used for arguments. E.g.:
return len(a:text)
Becomes: return len(text)
- Change let used to declare a variable to var.
- Remove let used to assign a value to a variable. This is for local
variables already declared and b: w: g: and t: variables.
For example, legacy function:
let lnum = 1
let lnum += 3
let b:result = 42
Becomes:let lnum += 3
let b:result = 42
var lnum = 1
lnum += 3
b:result = 42
lnum += 3
b:result = 42
- Insert white space in expressions where needed.
- Change "." used for concatenation to "..".
For example, legacy function:
echo line(1).line(2)
Becomes: echo line(1) .. line(2)
- line continuation does not always require a backslash:
echo ['one',
\ 'two',
\ 'three'
\ ]
Becomes:\ 'two',
\ 'three'
\ ]
echo ['one',
'two',
'three'
]
'two',
'three'
]
Calling a function in an expr option
expr-option-function
The value of a few options, such as 'foldexpr', is an expression that is
evaluated to get a value. The evaluation can have quite a bit of overhead.
One way to minimize the overhead, and also to keep the option value very
simple, is to define a compiled function and set the option to call it
without arguments. Example:
vim9script
def MyFoldFunc(): any
... compute fold level for line v:lnum
return level
enddef
set foldexpr=s:MyFoldFunc()
def MyFoldFunc(): any
... compute fold level for line v:lnum
return level
enddef
set foldexpr=s:MyFoldFunc()
==============================================================================
4. Types vim9-types
E1008 E1009 E1010 E1012
E1013 E1029 E1030
The following builtin types are supported:
bool
number
float
string
blob
list<{type}>
dict<{type}>
job
channel
func
func: {type}
func({type}, ...)
func({type}, ...): {type}
void
Not supported yet:
tuple<a: {type}, b: {type}, ...>
These types can be used in declarations, but no simple value will actually
have the "void" type. Trying to use a void (e.g. a function without a
return value) results in error E1031 E1186 .
There is no array type, use list<{type}> instead. For a list constant an
efficient implementation is used that avoids allocating a lot of small pieces
of memory.
vim9-func-declaration E1005 E1007
A partial and function can be declared in more or less specific ways:
func any kind of function reference, no type
checking for arguments or return value
func: void any number and type of arguments, no return
value
func: {type} any number and type of arguments with specific
return type
func() function with no argument, does not return a
value
func(): void same
func(): {type} function with no argument and return type
func({type}) function with argument type, does not return
a value
func({type}): {type} function with argument type and return type
func(?{type}) function with type of optional argument, does
not return a value
func(...list<{type}>) function with type of list for variable number
of arguments, does not return a value
func({type}, ?{type}, ...list<{type}>): {type}
function with:
- type of mandatory argument
- type of optional argument
- type of list for variable number of
arguments
- return type
If the return type is "void" the function does not return a value.
The reference can also be a Partial, in which case it stores extra arguments
and/or a dictionary, which are not visible to the caller. Since they are
called in the same way the declaration is the same.
Custom types can be defined with :type:
:type MyList list<string>
Custom types must start with a capital letter, to avoid name clashes withbuiltin types added later, similarly to user functions.
And classes and interfaces can be used as types:
:class MyClass
:var mine: MyClass
:var mine: MyClass
:interface MyInterface
:var mine: MyInterface
:var mine: MyInterface
:class MyTemplate<Targ>
:var mine: MyTemplate<number>
:var mine: MyTemplate<string>
:var mine: MyTemplate<number>
:var mine: MyTemplate<string>
:class MyInterface<Targ>
:var mine: MyInterface<number>
:var mine: MyInterface<string>
{not implemented yet}:var mine: MyInterface<number>
:var mine: MyInterface<string>
Variable types and type casting
variable-types
Variables declared in Vim9 script or in a :def function have a type, either
specified explicitly or inferred from the initialization.
Global, buffer, window and tab page variables do not have a specific type, the
value can be changed at any time, possibly changing the type. Therefore, in
compiled code the "any" type is assumed.
This can be a problem when the "any" type is undesired and the actual type is
expected to always be the same. For example, when declaring a list:
var l: list<number> = [1, g:two]
At compile time Vim doesn't know the type of "g:two" and the expression typebecomes list<any>. An instruction is generated to check the list type before
doing the assignment, which is a bit inefficient.
type-casting E1104
To avoid this, use a type cast:
var l: list<number> = [1, <number>g:two]
The compiled code will then only check that "g:two" is a number and give anerror if it isn't. This is called type casting.
The syntax of a type cast is: "<" {type} ">". There cannot be white space
after the "<" or before the ">" (to avoid them being confused with
smaller-than and bigger-than operators).
The semantics is that, if needed, a runtime type check is performed. The
value is not actually changed. If you need to change the type, e.g. to change
it to a string, use the string() function. Or use str2nr() to convert a
string to a number.
If a type is given where it is not expected you can get E1272 .
If a type is incomplete you get E1363 , e.g. when you have an object for
which the class is not known (usually that is a null object).
Type inference
type-inference
In general: Whenever the type is clear it can be omitted. For example, when
declaring a variable and giving it a value:
var name = 0 # infers number type
var name = 'hello' # infers string type
var name = 'hello' # infers string type
The type of a list and dictionary comes from the common type of the values.
If the values all have the same type, that type is used for the list or
dictionary. If there is a mix of types, the "any" type is used.
[1, 2, 3] list<number>
['a', 'b', 'c'] list<string>
[1, 'x', 3] list<any>
['a', 'b', 'c'] list<string>
[1, 'x', 3] list<any>
The common type of function references, if they do not all have the same
number of arguments, uses "(...)" to indicate the number of arguments is not
specified. For example:
def Foo(x: bool)
enddef
def Bar(x: bool, y: bool)
enddef
var funclist = [Foo, Bar]
echo funclist->typename()
Results in:enddef
def Bar(x: bool, y: bool)
enddef
var funclist = [Foo, Bar]
echo funclist->typename()
list<func(...)>
For script-local variables in Vim9 script the type is checked, also when the
variable was declared in a legacy function.
When a type has been declared this is attached to a List or Dictionary. When
later some expression attempts to change the type an error will be given:
var ll: list<number> = [1, 2, 3]
ll->extend(['x']) # Error, 'x' is not a number
ll->extend(['x']) # Error, 'x' is not a number
If the type is not declared then it is allowed to change:
[1, 2, 3]->extend(['x']) # result: [1, 2, 3, 'x']
For a variable declaration an inferred type matters:
var ll = [1, 2, 3]
ll->extend(['x']) # Error, 'x' is not a number
That is because the declaration looks like a list of numbers, thus isll->extend(['x']) # Error, 'x' is not a number
equivalent to:
var ll: list<number> = [1, 2, 3]
If you do want a more permissive list you need to declare the type: var ll: list<any> = [1, 2, 3]
ll->extend(['x']) # OK
ll->extend(['x']) # OK
Stricter type checking
type-checking
In legacy Vim script, where a number was expected, a string would be
automatically converted to a number. This was convenient for an actual number
such as "123", but leads to unexpected problems (and no error message) if the
string doesn't start with a number. Quite often this leads to hard-to-find
bugs. e.g.:
echo 123 == '123'
1With an accidental space:
echo 123 == ' 123'
0E1206 E1210 E1212
In Vim9 script this has been made stricter. In most places it works just as
before if the value used matches the expected type. There will sometimes be
an error, thus breaking backwards compatibility. For example:
- Using a number other than 0 or 1 where a boolean is expected. E1023
- Using a string value when setting a number option.
- Using a number where a string is expected. E1024 E1105
One consequence is that the item type of a list or dict given to map() must
not change, if the type was declared. This will give an error in Vim9
script:
var mylist: list<number> = [1, 2, 3]
echo map(mylist, (i, v) => 'item ' .. i)
E1012: Type mismatch; expected number but got string in map()echo map(mylist, (i, v) => 'item ' .. i)
Instead use mapnew(), it creates a new list:
var mylist: list<number> = [1, 2, 3]
echo mapnew(mylist, (i, v) => 'item ' .. i)
['item 0', 'item 1', 'item 2']echo mapnew(mylist, (i, v) => 'item ' .. i)
If the item type was not declared or determined to be "any" it can change to a
more specific type. E.g. when a list of mixed types gets changed to a list of
strings:
var mylist = [1, 2.0, '3']
# typename(mylist) == "list<any>"
map(mylist, (i, v) => 'item ' .. i)
# typename(mylist) == "list<string>", no error
# typename(mylist) == "list<any>"
map(mylist, (i, v) => 'item ' .. i)
# typename(mylist) == "list<string>", no error
There is a subtle difference between using a list constant directly and
through a variable declaration. Because of type inference, when using a list
constant to initialize a variable, this also sets the declared type:
var mylist = [1, 2, 3]
# typename(mylist) == "list<number>"
echo map(mylist, (i, v) => 'item ' .. i) # Error!
# typename(mylist) == "list<number>"
echo map(mylist, (i, v) => 'item ' .. i) # Error!
When using the list constant directly, the type is not declared and is allowed
to change:
echo map([1, 2, 3], (i, v) => 'item ' .. i) # OK
The reasoning behind this is that when a type is declared and the list is
passed around and changed, the declaration must always hold. So that you can
rely on the type to match the declared type. For a constant this is not
needed.
E1158
Same for extend(), use extendnew() instead, and for flatten(), use
flattennew() instead. Since flatten() is intended to always change the
type, it can not be used in Vim9 script.
Assigning to a funcref with specified arguments (see vim9-func-declaration)
does strict type checking of the arguments. For variable number of arguments
the type must match:
var FuncRef: func(string, number, bool): number
FuncRef = (v1: string, v2: number, v3: bool) => 777 # OK
FuncRef = (v1: string, v2: number, v3: number) => 777 # Error!
# variable number of arguments must have same type
var FuncVA: func(...list<string>): number
FuncVA = (...v: list<number>): number => v # Error!
FuncVA = (...v: list<any>): number => v # OK, `any` runtime check
FuncVA = (v1: string, v: string2): number => 333 # Error!
FuncVA = (v: list<string>): number => 3 # Error!
FuncRef = (v1: string, v2: number, v3: bool) => 777 # OK
FuncRef = (v1: string, v2: number, v3: number) => 777 # Error!
# variable number of arguments must have same type
var FuncVA: func(...list<string>): number
FuncVA = (...v: list<number>): number => v # Error!
FuncVA = (...v: list<any>): number => v # OK, `any` runtime check
FuncVA = (v1: string, v: string2): number => 333 # Error!
FuncVA = (v: list<string>): number => 3 # Error!
If the destination funcref has no specified arguments, then there is no
argument type checking:
var FuncUnknownArgs: func: number
FuncUnknownArgs = (v): number => v # OK
FuncUnknownArgs = (v1: string, v2: string): number => 3 # OK
FuncUnknownArgs = (...v1: list<string>): number => 333 # OK
FuncUnknownArgs = (v): number => v # OK
FuncUnknownArgs = (v1: string, v2: string): number => 3 # OK
FuncUnknownArgs = (...v1: list<string>): number => 333 # OK
E1211 E1217 E1218 E1219 E1220 E1221
E1222 E1223 E1224 E1225 E1226 E1227
E1228 E1238 E1250 E1251 E1252 E1256
E1297 E1298 E1301
Types are checked for most builtin functions to make it easier to spot
mistakes.
Categories of variables, defaults and null handling
variable-categories null-variables
There are categories of variables:
primitive number, float, boolean
container string, blob, list, dict
specialized function, job, channel, user-defined-object
When declaring a variable without an initializer, an explicit type must be
provided. Each category has different default initialization semantics. Here's
an example for each category:
var num: number # primitives default to a 0 equivalent
var cont: list<string> # containers default to an empty container
var spec: job # specialized variables default to null
var cont: list<string> # containers default to an empty container
var spec: job # specialized variables default to null
Vim does not have a familiar null value; it has various null_<type> predefined
values, for example null_string, null_list, null_job. Primitives do not
have a null_<type>. The typical use cases for null_<type> are:
- to clear a variable and release its resources;
- as a default for a parameter in a function definition, see null-compare.
For a specialized variable, like job, null_<type> is used to clear the
resources. For a container variable, resources can also be cleared by
assigning an empty container to the variable. For example:
var j: job = job_start(...)
# ... job does its work
j = null_job # clear the variable and release the job's resources
# ... job does its work
j = null_job # clear the variable and release the job's resources
var l: list<any>
# ... add lots of stuff to list
l = [] # clear the variable and release container resources
Using the empty container, rather than null_<type>, to clear a container# ... add lots of stuff to list
l = [] # clear the variable and release container resources
variable may avoid null complications as described in null-anomalies.
The initialization semantics of container variables and specialized variables
differ. An uninitialized container defaults to an empty container:
var l1: list<string> # empty container
var l2: list<string> = [] # empty container
var l3: list<string> = null_list # null container
"l1" and "l2" are equivalent and indistinguishable initializations; but "l3"var l2: list<string> = [] # empty container
var l3: list<string> = null_list # null container
is a null container. A null container is similar to, but different from, an
empty container, see null-anomalies.
Specialized variables default to null. These job initializations are
equivalent and indistinguishable:
var j1: job
var j2: job = null_job
var j3 = null_job
var j2: job = null_job
var j3 = null_job
When a list or dict is declared, if the item type is not specified and can not
be inferred, then the type is "any":
var d1 = {} # type is "dict<any>"
var d2 = null_dict # type is "dict<any>"
var d2 = null_dict # type is "dict<any>"
Declaring a function, see vim9-func-declaration, is particularly unique.
null-compare
For familiar null compare semantics, where a null container is not equal to
an empty container, do not use null_<type> in a comparison:
vim9script
def F(arg: list<string> = null_list)
if arg == null
echo "null"
else
echo printf("not null, %sempty", empty(arg) ? '' : 'not ')
endif
enddef
F() # output: "null"
F(null_list) # output: "null"
F([]) # output: "not null, empty"
F(['']) # output: "not null, not empty"
The above function takes a list of strings and reports on it.def F(arg: list<string> = null_list)
if arg == null
echo "null"
else
echo printf("not null, %sempty", empty(arg) ? '' : 'not ')
endif
enddef
F() # output: "null"
F(null_list) # output: "null"
F([]) # output: "not null, empty"
F(['']) # output: "not null, not empty"
Change the above function signature to accept different types of arguments:
def F(arg: list<any> = null_list) # any type of list
def F(arg: any = null) # any type
def F(arg: any = null) # any type
In the above example, where the goal is to distinguish a null list from an
empty list, comparing against null instead of null_list is the correct
choice. The basic reason is because "null_list == null" and "[] != null".
Comparing to null_list fails since "[] == null_list". In the following section
there are details about comparison results.
null-details null-anomalies
This section describes issues about using null and null_<type>; included below
are the enumerated results of null comparisons. In some cases, if familiar
with vim9 null semantics, the programmer may chose to use null_<type> in
comparisons and/or other situations.
Elsewhere in the documentation it says:
Quite often a null value is handled the same as an empty value, but
not always
Here's an example:
vim9script
var s1: list<string>
var s2: list<string> = null_list
echo s1 # output: "[]"
echo s2 # output: "[]"
var s1: list<string>
var s2: list<string> = null_list
echo s1 # output: "[]"
echo s2 # output: "[]"
echo s1 + ['a'] # output: "['a']"
echo s2 + ['a'] # output: "['a']"
echo s2 + ['a'] # output: "['a']"
echo s1->add('a') # output: "['a']"
echo s2->add('a') # E1130: Can not add to null list
echo s2->add('a') # E1130: Can not add to null list
Two values equal to a null_<type> are not necessarily equal to each other:
vim9script
echo {} == null_dict # true
echo null_dict == null # true
echo {} == null # false
echo {} == null_dict # true
echo null_dict == null # true
echo {} == null # false
Unlike the other containers, an uninitialized string is equal to null. The
'is' operator can be used to determine if it is a null_string:
vim9script
var s1: string
var s2 = null_string
echo s1 == null # true - this is unexpected
echo s2 == null # true
echo s2 is null_string # true
var s1: string
var s2 = null_string
echo s1 == null # true - this is unexpected
echo s2 == null # true
echo s2 is null_string # true
var b1: blob
var b2 = null_blob
echo b1 == null # false
echo b2 == null # true
var b2 = null_blob
echo b1 == null # false
echo b2 == null # true
Any variable initialized to the null_<type> is equal to the null_<type> and is
also equal to null. For example:
vim9script
var x = null_blob
echo x == null_blob # true
echo x == null # true
var x = null_blob
echo x == null_blob # true
echo x == null # true
An uninitialized variable is usually equal to null; it depends on its type:
var s: string s == null
var b: blob b != null ***
var l: list<any> l != null ***
var d: dict<any> d != null ***
var f: func f == null
var j: job j == null
var c: channel c == null
var o: Class o == null
A variable initialized to empty equals null_<type>; but not null:
var s2: string = "" == null_string != null
var b2: blob = 0z == null_blob != null
var l2: list<any> = [] == null_list != null
var d2: dict<any> = {} == null_dict != null
NOTE: the specialized variables, like job, default to null value and have no
corresponding empty value.
==============================================================================
5. Namespace, Import and Export
vim9script vim9-export vim9-import
A Vim9 script can be written to be imported. This means that some items are
intentionally exported, made available to other scripts. When the exporting
script is imported in another script, these exported items can then be used in
that script. All the other items remain script-local in the exporting script
and cannot be accessed by the importing script.
This mechanism exists for writing a script that can be sourced (imported) by
other scripts, while making sure these other scripts only have access to what
you want them to. This also avoids using the global namespace, which has a
risk of name collisions. For example when you have two plugins with similar
functionality.
You can cheat by using the global namespace explicitly. That should be done
only for things that really are global.
Namespace
vim9-namespace
To recognize a file that can be imported the vim9script statement must
appear as the first statement in the file (see vim9-mix for an exception).
It tells Vim to interpret the script in its own namespace, instead of the
global namespace. If a file starts with:
vim9script
var myvar = 'yes'
Then "myvar" will only exist in this file. While without vim9script it wouldvar myvar = 'yes'
be available as g:myvar from any other script and function.
E1101
The variables at the file level are very much like the script-local "s:"
variables in legacy Vim script, but the "s:" is omitted. And they cannot be
deleted.
In Vim9 script the global "g:" namespace can still be used as before. And the
"w:", "b:" and "t:" namespaces. These have in common that variables are not
declared, have no specific type and they can be deleted. E1304
A side effect of :vim9script is that the 'cpoptions' option is set to the
Vim default value, like with:
:set cpo&vim
One of the effects is that line-continuation is always enabled.The original value of 'cpoptions' is restored at the end of the script, while
flags added or removed in the script are also added to or removed from the
original value to get the same effect. The order of flags may change.
In the vimrc file sourced on startup this does not happen.
vim9-mix
There is one way to use both legacy and Vim9 syntax in one script file:
" comments may go here
if !has('vim9script')
" legacy script commands go here
finish
endif
vim9script
# Vim9 script commands go here
This allows for writing a script that takes advantage of the Vim9 scriptif !has('vim9script')
" legacy script commands go here
finish
endif
vim9script
# Vim9 script commands go here
syntax if possible, but will also work on a Vim version without it.
This can only work in two ways:
1. The "if" statement evaluates to false, the commands up to endif are
skipped and vim9script is then the first command actually executed.
2. The "if" statement evaluates to true, the commands up to endif are
executed and finish bails out before reaching vim9script.
Export
:export :exp
Exporting an item can be written as:
export const EXPORTED_CONST = 1234
export var someValue = ...
export final someValue = ...
export const someValue = ...
export def MyFunc() ...
export class MyClass ...
export interface MyClass ...
E1043 E1044export var someValue = ...
export final someValue = ...
export const someValue = ...
export def MyFunc() ...
export class MyClass ...
export interface MyClass ...
As this suggests, only constants, variables, :def functions and classes can
be exported.
E1042
:export can only be used in Vim9 script, at the script level.
Import
:import :imp E1094 E1047 E1262
E1048 E1049 E1053 E1071 E1088 E1236
The exported items can be imported in another script. The import syntax has
two forms. The simple form:
import {filename}
Where {filename} is an expression that must evaluate to a string. In this
form the filename should end in ".vim" and the portion before ".vim" will
become the script local name of the namespace. For example:
import "myscript.vim"
This makes each exported item in "myscript.vim" available as "myscript.item".
:import-as E1257 E1261
In case the name is long or ambiguous, this form can be used to specify
another name:
import {longfilename} as {name}
In this form {name} becomes a specific script local name for the imported
namespace. Therefore {name} must consist of letters, digits and '_', like
internal-variables. The {longfilename} expression must evaluate to any
filename. For example:
import "thatscript.vim.v2" as that
E1060 E1258 E1259 E1260Then you can use "that.item", etc. You are free to choose the name "that".
Use something that will be recognized as referring to the imported script.
Avoid command names, command modifiers and builtin function names, because the
name will shadow them. It's better not to start the name with a capital
letter, since it can then also shadow global user commands and functions.
Also, you cannot use the name for something else in the script, such as a
function or variable name.
In case the dot in the name is undesired, a local reference can be made for a
function:
var LongFunc = that.LongFuncName
This also works for constants:
const MAXLEN = that.MAX_LEN_OF_NAME
This does not work for variables, since the value would be copied once and
when changing the variable the copy will change, not the original variable.
You will need to use the full name, with the dot.
:import can not be used in a function. Imported items are intended to exist
at the script level and only imported once.
The script name after import can be:
- A relative path, starting "." or "..". This finds a file relative to the
location of the script file itself. This is useful to split up a large
plugin into several files.
- An absolute path, starting with "/" on Unix or "D:/" on MS-Windows. This
will rarely be used.
- A path not being relative or absolute. This will be found in the
"import" subdirectories of 'runtimepath' entries. The name will usually be
longer and unique, to avoid loading the wrong file.
Note that "after/import" is not used.
If the name does not end in ".vim" then the use of "as name" is required.
Once a vim9 script file has been imported, the result is cached and used the
next time the same script is imported. It will not be read again.
It is not allowed to import the same script twice, also when using two
different "as" names.
When using the imported name the dot and the item name must be in the same
line, there can be no line break:
echo that.
name # Error!
echo that
.name # Error!
import-mapname # Error!
echo that
.name # Error!
When you've imported a function from one script into a vim9 script you can
refer to the imported function in a mapping by prefixing it with <SID>:
noremap <silent> ,a :call <SID>name.Function()<CR>
When the mapping is defined "<SID>name." will be replaced with <SNR> and the
script ID of the imported script.
An even simpler solution is using <ScriptCmd>:
noremap ,a <ScriptCmd>name.Function()<CR>
Note that this does not work for variables, only for functions.
import-legacy legacy-import
:import can also be used in legacy Vim script. The imported namespace still
becomes script-local, even when the "s:" prefix is not given. For example:
import "myfile.vim"
call s:myfile.MyFunc()
call s:myfile.MyFunc()
And using the "as name" form:
import "otherfile.vim9script" as that
call s:that.OtherFunc()
call s:that.OtherFunc()
However, the namespace cannot be resolved on its own:
import "that.vim"
echo s:that
" ERROR: E1060: Expected dot after name: s:that
echo s:that
" ERROR: E1060: Expected dot after name: s:that
This also affects the use of <SID> in the legacy mapping context. Since
<SID> is only a valid prefix for a function and NOT for a namespace, you
cannot use it to scope a function in a script local namespace. Instead of
prefixing the function with <SID> you should use<ScriptCmd>. For example:
noremap ,a <ScriptCmd>:call s:that.OtherFunc()<CR>
:import-cycle
The import commands are executed when encountered. If script A imports
script B, and B (directly or indirectly) imports A, this will be skipped over.
At this point items in A after "import B" will not have been processed and
defined yet. Therefore cyclic imports can exist and not result in an error
directly, but may result in an error for items in A after "import B" not being
defined. This does not apply to autoload imports, see the next section.
Importing an autoload script
vim9-autoload import-autoload
For optimal startup speed, loading scripts should be postponed until they are
actually needed. Using the autoload mechanism is recommended:
E1264
1. In the plugin define user commands, functions and/or mappings that refer to
items imported from an autoload script.
import autoload 'for/search.vim'
command -nargs=1 SearchForStuff search.Stuff(<f-args>)
command -nargs=1 SearchForStuff search.Stuff(<f-args>)
This goes in .../plugin/anyname.vim. "anyname.vim" can be freely chosen.
The "SearchForStuff" command is now available to the user.
The "autoload" argument to :import means that the script is not loaded
until one of the items is actually used. The script will be found under
the "autoload" directory in 'runtimepath' instead of the "import"
directory. Alternatively a relative or absolute name can be used, see
below.
2. In the autoload script put the bulk of the code.
vim9script
export def Stuff(arg: string)
...
export def Stuff(arg: string)
...
This goes in .../autoload/for/search.vim.
Putting the "search.vim" script under the "/autoload/for/" directory has
the effect that "for#search#" will be prefixed to every exported item. The
prefix is obtained from the file name, as you would to manually in a
legacy autoload script. Thus the exported function can be found with
"for#search#Stuff", but you would normally use import autoload and not
use the prefix (which has the side effect of loading the autoload script
when compiling a function that encounters this name).
You can split up the functionality and import other scripts from the
autoload script as you like. This way you can share code between plugins.
Searching for the autoload script in all entries in 'runtimepath' can be a bit
slow. If the plugin knows where the script is located, quite often a relative
path can be used. This avoids the search and should be quite a bit faster.
Another advantage is that the script name does not need to be unique. An
absolute path is also possible. Examples:
import autoload '../lib/implement.vim'
import autoload MyScriptsDir .. '/lib/implement.vim'
import autoload MyScriptsDir .. '/lib/implement.vim'
For defining a mapping that uses the imported autoload script the special key
<ScriptCmd> is useful. It allows for a command in a mapping to use the
script context of where the mapping was defined.
When compiling a :def function and a function in an autoload script is
encountered, the script is not loaded until the :def function is called.
This also means you get any errors only at runtime, since the argument and
return types are not known yet. If you would use the name with '#' characters
then the autoload script IS loaded.
Be careful to not refer to an item in an autoload script that does trigger
loading it unintentionally. For example, when setting an option that takes a
function name, make sure to use a string, not a function reference:
import autoload 'qftf.vim'
&quickfixtextfunc = 'qftf.Func' # autoload script NOT loaded
&quickfixtextfunc = qftf.Func # autoload script IS loaded
On the other hand, it can be useful to load the script early, at a time when&quickfixtextfunc = 'qftf.Func' # autoload script NOT loaded
&quickfixtextfunc = qftf.Func # autoload script IS loaded
any errors should be given.
For testing the test_override() function can be used to have the
import autoload load the script right away, so that the items and types can
be checked without waiting for them to be actually used:
test_override('autoload', 1)
Reset it later with: test_override('autoload', 0)
Or: test_override('ALL', 0)
==============================================================================
6. Classes and interfaces vim9-classes
In legacy script a Dictionary could be used as a kind-of object, by adding
members that are functions. However, this is quite inefficient and requires
the writer to do the work of making sure all the objects have the right
members. See Dictionary-function.
In Vim9 script you can have classes, objects and interfaces like in most
popular object-oriented programming languages. Since this is a lot of
functionality it is located in a separate help file: vim9class.txt.
==============================================================================
9. Rationale vim9-rationale
The :def command
Plugin writers have asked for much faster Vim script. Investigations have
shown that keeping the existing semantics of function calls make this close to
impossible, because of the overhead involved with calling a function, setting
up the local function scope and executing lines. There are many details that
need to be handled, such as error messages and exceptions. The need to create
a dictionary for a: and l: scopes, the a:000 list and several others add too
much overhead that cannot be avoided.
Therefore the :def method to define a new-style function had to be added,
which allows for a function with different semantics. Most things still work
as before, but some parts do not. A new way to define a function was
considered the best way to separate the legacy style code from Vim9 style code.
Using "def" to define a function comes from Python. Other languages use
"function" which clashes with legacy Vim script.
Type checking
When compiling lines of Vim commands into instructions as much as possible
should be done at compile time. Postponing it to runtime makes the execution
slower and means mistakes are found only later. For example, when
encountering the "+" character and compiling this into a generic add
instruction, at runtime the instruction would have to inspect the type of the
arguments and decide what kind of addition to do. And when the type is
dictionary throw an error. If the types are known to be numbers then an "add
number" instruction can be used, which is faster. The error can be given at
compile time, no error handling is needed at runtime, since adding two numbers
cannot fail.
The syntax for types, using <type> for compound types, is similar to Java. It
is easy to understand and widely used. The type names are what were used in
Vim before, with some additions such as "void" and "bool".
Removing clutter and weirdness
Once decided that :def functions have different syntax than legacy functions,
we are free to add improvements to make the code more familiar for users who
know popular programming languages. In other words: remove weird things that
only Vim does.
We can also remove clutter, mainly things that were done to make Vim script
backwards compatible with the good old Vi commands.
Examples:
- Drop :call for calling a function and :eval for evaluating an
expression.
- Drop using a leading backslash for line continuation, automatically figure
out where an expression ends.
However, this does require that some things need to change:
- Comments start with # instead of ", to avoid confusing them with strings.
This is good anyway, it is also used by several popular languages.
- Ex command ranges need to be prefixed with a colon, to avoid confusion with
expressions (single quote can be a string or a mark, "/" can be divide or a
search command, etc.).
Goal is to limit the differences. A good criteria is that when the old syntax
is accidentally used you are very likely to get an error message.
Syntax and semantics from popular languages
Script writers have complained that the Vim script syntax is unexpectedly
different from what they are used to. To reduce this complaint popular
languages are used as an example. At the same time, we do not want to abandon
the well-known parts of legacy Vim script.
For many things TypeScript is followed. It's a recent language that is
gaining popularity and has similarities with Vim script. It also has a
mix of static typing (a variable always has a known value type) and dynamic
typing (a variable can have different types, this changes at runtime). Since
legacy Vim script is dynamically typed and a lot of existing functionality
(esp. builtin functions) depends on that, while static typing allows for much
faster execution, we need to have this mix in Vim9 script.
There is no intention to completely match TypeScript syntax and semantics. We
just want to take those parts that we can use for Vim and we expect Vim users
will be happy with. TypeScript is a complex language with its own history,
advantages and disadvantages. To get an idea of the disadvantages read the
book: "JavaScript: The Good Parts". Or find the article "TypeScript: the good
parts" and read the "Things to avoid" section.
People familiar with other languages (Java, Python, etc.) will also find
things in TypeScript that they do not like or do not understand. We'll try to
avoid those things.
Specific items from TypeScript we avoid:
- Overloading "+", using it both for addition and string concatenation. This
goes against legacy Vim script and often leads to mistakes. For that reason
we will keep using ".." for string concatenation. Lua also uses ".." this
way. And it allows for conversion to string for more values.
- TypeScript can use an expression like "99 || 'yes'" in a condition, but
cannot assign the value to a boolean. That is inconsistent and can be
annoying. Vim recognizes an expression with && or || and allows using the
result as a bool. The falsy-operator was added for the mechanism to use a
default value.
- TypeScript considers an empty string as Falsy, but an empty list or dict as
Truthy. That is inconsistent. In Vim an empty list and dict are also
Falsy.
- TypeScript has various "Readonly" types, which have limited usefulness,
since a type cast can remove the immutable nature. Vim locks the value,
which is more flexible, but is only checked at runtime.
- TypeScript has a complicated "import" statement that does not match how the
Vim import mechanism works. A much simpler mechanism is used instead, which
matches that the imported script is only sourced once.
Declarations
Legacy Vim script uses :let for every assignment, while in Vim9 declarations
are used. That is different, thus it's good to use a different command:
:var. This is used in many languages. The semantics might be slightly
different, but it's easily recognized as a declaration.
Using :const for constants is common, but the semantics varies. Some
languages only make the variable immutable, others also make the value
immutable. Since "final" is well known from Java for only making the variable
immutable we decided to use that. And then :const can be used for making
both immutable. This was also used in legacy Vim script and the meaning is
almost the same.
What we end up with is very similar to Dart:
:var name # mutable variable and value
:final name # immutable variable, mutable value
:const name # immutable variable and value
:final name # immutable variable, mutable value
:const name # immutable variable and value
Since legacy and Vim9 script will be mixed and global variables will be
shared, optional type checking is desirable. Also, type inference will avoid
the need for specifying the type in many cases. The TypeScript syntax fits
best for adding types to declarations:
var name: string # string type is specified
...
name = 'John'
const greeting = 'hello' # string type is inferred
...
name = 'John'
const greeting = 'hello' # string type is inferred
This is how we put types in a declaration:
var mylist: list<string>
final mylist: list<string> = ['foo']
def Func(arg1: number, arg2: string): bool
final mylist: list<string> = ['foo']
def Func(arg1: number, arg2: string): bool
Two alternatives were considered:
1. Put the type before the name, like Dart:
var list<string> mylist
final list<string> mylist = ['foo']
def Func(number arg1, string arg2) bool
2. Put the type after the variable name, but do not use a colon, like Go:final list<string> mylist = ['foo']
def Func(number arg1, string arg2) bool
var mylist list<string>
final mylist list<string> = ['foo']
def Func(arg1 number, arg2 string) bool
final mylist list<string> = ['foo']
def Func(arg1 number, arg2 string) bool
The first is more familiar for anyone used to C or Java. The second one
doesn't really have an advantage over the first, so let's discard the second.
Since we use type inference the type can be left out when it can be inferred
from the value. This means that after var we don't know if a type or a name
follows. That makes parsing harder, not only for Vim but also for humans.
Also, it will not be allowed to use a variable name that could be a type name,
using var string string is too confusing.
The chosen syntax, using a colon to separate the name from the type, adds
punctuation, but it actually makes it easier to recognize the parts of a
declaration.
Expressions
Expression evaluation was already close to what other languages are doing.
Some details are unexpected and can be improved. For example a boolean
condition would accept a string, convert it to a number and check if the
number is non-zero. This is unexpected and often leads to mistakes, since
text not starting with a number would be converted to zero, which is
considered false. Thus using a string for a condition would often not give an
error and be considered false. That is confusing.
In Vim9 type checking is stricter to avoid mistakes. Where a condition is
used, e.g. with the :if command and the || operator, only boolean-like
values are accepted:
true: true, v:true, 1, 0 < 9
false: false, v:false, 0, 0 > 9
Note that the number zero is false and the number one is true. This is more
permissive than most other languages. It was done because many builtin
functions return these values, and changing that causes more problems than it
solves. After using this for a while it turned out to work well.
If you have any type of value and want to use it as a boolean, use the !!
operator:
true: !!'text' !![99] !!{'x': 1} !!99
false: !!'' !![] !!{}
From a language like JavaScript we have this handy construct:
GetName() || 'unknown'
However, this conflicts with only allowing a boolean for a condition.Therefore the "??" operator was added:
GetName() ?? 'unknown'
Here you can explicitly express your intention to use the value as-is and notresult in a boolean. This is called the falsy-operator.
Import and Export
A problem of legacy Vim script is that by default all functions and variables
are global. It is possible to make them script-local, but then they are not
available in other scripts. This defies the concept of a package that only
exports selected items and keeps the rest local.
In Vim9 script a mechanism very similar to the JavaScript import and export
mechanism is supported. It is a variant to the existing :source command
that works like one would expect:
- Instead of making everything global by default, everything is script-local,
some of these are exported.
- When importing a script the symbols that are imported are explicitly listed,
avoiding name conflicts and failures if functionality is added later.
- The mechanism allows for writing a big, long script with a very clear API:
the exported functions, variables and classes.
- By using relative paths loading can be much faster for an import inside of a
package, no need to search many directories.
- Once an import has been used, its items are cached and loading it again is
not needed.
- The Vim-specific use of "s:" to make things script-local can be dropped.
When sourcing a Vim9 script (from a Vim9 or legacy script), only the items
defined globally can be used, not the exported items. Alternatives
considered:
- All the exported items become available as script-local items. This makes
it uncontrollable what items get defined and likely soon leads to trouble.
- Use the exported items and make them global. Disadvantage is that it's then
not possible to avoid name clashes in the global namespace.
- Completely disallow sourcing a Vim9 script, require using :import. That
makes it difficult to use scripts for testing, or sourcing them from the
command line to try them out.
Note that you CAN also use :import in legacy Vim script, see above.
Compiling functions early
Functions are compiled when called or when :defcompile is used. Why not
compile them early, so that syntax and type errors are reported early?
The functions can't be compiled right away when encountered, because there may
be forward references to functions defined later. Consider defining functions
A, B and C, where A calls B, B calls C, and C calls A again. It's impossible
to reorder the functions to avoid forward references.
An alternative would be to first scan through the file to locate items and
figure out their type, so that forward references are found, and only then
execute the script and compile the functions. This means the script has to be
parsed twice, which is slower, and some conditions at the script level, such
as checking if a feature is supported, are hard to use. An attempt was made
to see if it works, but it turned out to be impossible to make work well.
It would be possible to compile all the functions at the end of the script.
The drawback is that if a function never gets called, the overhead of
compiling it counts anyway. Since startup speed is very important, in most
cases it's better to do it later and accept that syntax and type errors are
only reported then. In case these errors should be found early, e.g. when
testing, a :defcompile command at the end of the script will help out.
Why not use an existing embedded language?
Vim supports interfaces to Perl, Python, Lua, Tcl and a few others. But
these interfaces have never become widely used, for various reasons. When
Vim9 was designed a decision was made to make these interfaces lower priority
and concentrate on Vim script.
Still, plugin writers may find other languages more familiar, want to use
existing libraries or see a performance benefit. We encourage plugin authors
to write code in any language and run it as an external process, using jobs
and channels. We can try to make this easier somehow.
Using an external tool also has disadvantages. An alternative is to convert
the tool into Vim script. For that to be possible without too much
translation, and keeping the code fast at the same time, the constructs of the
tool need to be supported. Since most languages support classes the lack of
support for classes in Vim is then a problem.
vim:tw=78:ts=8:noet:ft=help:norl: